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  1. P

    Target runes rules

    You need this in game.h void useWith(const ItemPtr& item, const ThingPtr& toThing);
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    Everdale - Development Thread

    In the long run there will be more like an aura around the wizard indicating what element is active. So this is just a placeholder, but yeah could be shifted over to make it look better for now 😄
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    Everdale - Development Thread

    Changed how Wizard class spells work. They now only have one wave, strike and explosion instead of one per element(energy,ice and fire). They now have a spell that lets them switch between their active element, the current active element is what the new spells with use as damage and effect...
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    Nostalrius 7.7

    If you have CD to vcpkg folder, change the start to ".\vcpkg.exe install" instead of "./vcpkg install'" @Maniaac
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    Nostalrius 7.7

    That step you dont need to do, since 1. its for standard TFS1.3, and 2. You have already downloaded the files for Nostalrius. So you alter the guide to fit the searchpath for Nostalrius files you have.
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    Nostalrius 7.7

    You will need to compile the sourcecode yourself. Follow this guide for windows https://github.com/otland/forgottenserver/wiki/Compiling-on-Windows-%28vcpkg%29
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    Feature [TFS 1.3] Monster Levels

    In game.cpp: bool Game::placeCreatureWithLevel(Creature* creature, const Position& pos, bool extendedPos /*=false*/, bool forced /*= false*/, int32_t level) { if (!internalPlaceCreature(creature, pos, extendedPos, forced)) { return false; } creature->setMonsterLevel(level)...
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    Different daily task for each player

    Nevermind me..
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    Summon tp to pz

    if (!summons.empty()) { //check if any of our summons is out of range (+/- 2 floors or 30 tiles away) std::forward_list<Creature*> despawnList; for (Creature* summon : summons) { //check if summon name contains "familiar" if (summon->getName().find('familiar') !=...
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    Feature [TFS 1.3] Monster Levels

    I wrote a separate placeCreature with level function: bool Game::placeCreatureWithLevel(Creature* creature, const Position& pos, bool extendedPos /*=false*/, bool forced /*= false*/, int32_t level) { if (!internalPlaceCreature(creature, pos, extendedPos, forced)) { return false...
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    Summon tp to pz

    You loop through all summons again to teleport inside the all summons loop, so all summons will teleport if one summons is named what youve specified. Try this, should only teleport summons named what youve specified for (Creature* summon : summons) { if (!summons.empty() &&...
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    Error on vcpkg with gmp

    Those errors are not related to missing libs. combat, trying to check int <= uint and in condition you set variable ret but never use it. These are not errors, they are warnings, should be fixed but if you know what the code is it could be 100% np
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    TFS 1.X+ buying on npc problem

    in config.lua set queryPlayerContainers = true If you don’t have this option, just add it anywhere in the file.
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    Solved Character does not save error

    what engine? change blessings from type int to bigint in database
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    Error on vcpkg with gmp

  16. P

    Item cannot be used in cities

    Try this code Edit the townRadius in config. its the amount of SQM around temple position of each town you cant use- local KEY = { [1] = "Card Yokomon", [2] = "Card Koromon", [3] = "Card Sunmon", } local config = { exhaust_sto = 5555, -- Storage que contabiliza o exaust...
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    Everdale - Development Thread

    Well.. This is development phase for v2. Ill try to address as many questions as possible. 1. Rotworm tasks. Whole task system is being re-designed, so not going to spend time fixing old tasks. 2. Dead monsters, yeah Im aware of this and its on my to-do list 3. Gathering is removed and been...
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    Everdale - Development Thread

    Whats the issue? The current client doesnt have the ip pre-entered, so you need to enter "everdale.net" if you forgot to do that. I have uploaded new client that has it fixed and its pre-entered.
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    Everdale - Development Thread

    Healing and look in shop has been fixed. On another note, if anyone had a character in the previous version I can restore it if you PM me character name. 1620127862 Latest layout on taskwindow
  20. P

    Everdale - Development Thread

    Reworking the dailytask window to get rid of the modalwindows Old: New: (Work in progress)
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