• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. J

    Programmer OTCv8 help ($30 USD)"

    Use otclientv8 updater. There is a tutorial somewhere with updater.php script and client files for web server.
  2. J

    Compiling ERROR WHEN TRYING TO INSTALL VCPKG

    Tfs 1.5 should work with the forgottenserver github vcpkg. Do a fresh install Compiling on Windows (vcpkg) (https://github.com/otland/forgottenserver/wiki/Compiling-on-Windows-%28vcpkg%29)
  3. J

    TFS 1.X+ Npc doesnt remove defined item

    you sure? he has local player = Player(cid) if player is not nil it should work with player:removeItem aswell imo.
  4. J

    tfs 1.5 (downgrade 7.72) by nekiro NPC Trade

    Solved it, problem was actually in otclientv8 sources. in ProtocolGame::sendShop uint16_t itemsToSend = std::min<size_t>(itemList.size(), std::numeric_limits<uint16_t>::max()); msg.add<uint16_t>(itemsToSend); in client ProtocolGame::parseOpenNpcTrade if...
  5. J

    tfs 1.5 (downgrade 7.72) by nekiro NPC Trade

    Hello im using 772 nekiro's downgrade and im trying to get the trade working, replaced npc.h and npc.cpp with nekiro's 860. AlsoProtocolGame::sendShop , ProtocolGame::sendSaleItemList, Player:openShopWindow changed SHOPMODULE_MODE = SHOPMODULE_MODE_BOTH added to Game::playerSay like in 860...
  6. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Adjust that system so it would directly update item:setDescription and it should work. Now its just onLook event that is showing that last line i guess. Take a look at this resource as reference: [TFS 1.X] Rarity Rolls & Custom Attributes Library...
  7. J

    Clean engine 7.6

    Ye its good, but that is complete distro. He asked for engine and this is tfs 1.2, nekiro’s much more recent IMHO. He could use the same yurots map or any 7.6 anyway
  8. J

    Clean engine 7.6

    9 year old sources. XML accounts horrible. Recommend mentioned nekiro 772 downgrade tfs 1.5. Much more recent compatible with tfs 1.X resources
  9. J

    [TFS 1.4.2][RME] Zone System

    Excellent, tested and working. 0 stars on GH projects what a shame but you got 1 from me :D
  10. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Congratz that its working. However I see nothing wrong with my sentence but im sorry if i offended you :) It's just that your issue is not completely related to this (since it was using customAttributes to set those rarity names). I gladly offered my help. I just wanted to stay on topic of item...
  11. J

    TFS 1.X+ CreatureEvent crashing in Linux (working fine in windows)

    I found a workaround but would like to know why its crashing under linux when teleporting inside onPrepareDeath() If i do this function prepareDeath.onPrepareDeath(creature, killer) if creature:isPlayer() then creature:registerEvent('healthChange') end end that i register new...
  12. J

    TFS 1.X+ CreatureEvent crashing in Linux (working fine in windows)

    local prepareDeath = CreatureEvent('PrepareDeath') prepareDeath:type('preparedeath') local tpPosition = Position(56, 265, 7) function prepareDeath.onPrepareDeath(player) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) -- this is working player:setHealth(player:getMaxHealth())...
  13. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    look into OEN's upgrade system. There you need to fix it. I guess its not changing item description rather using item:setCustomAttribute to set custom attributes and then reads them in onLook this is from upgrade_system_core.lua local copy = Game.createItem(target.itemid, 1)...
  14. J

    TFS 1.X+ CreatureEvent crashing in Linux (working fine in windows)

    There is no difference. Same data folder same sources and this is the only onPrepareDeath script. And its working with return false without player dying, problem is when i use teleportTo or setHealth. It throws segmentation fault under linux and working fine on windows with teleporting player.
  15. J

    TFS 1.X+ CreatureEvent crashing in Linux (working fine in windows)

    Hi, i just found out that my server is crashing on "PrepareDeath" CreatureEvent, but only on Linux. my script: local prepareDeath = CreatureEvent('PrepareDeath') prepareDeath:type('preparedeath') function prepareDeath.onPrepareDeath(player)...
  16. J

    OtcV8 Outfit Problem

    do you have a different error with updated protocolgame.cpp or the same ?
  17. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    are you sure ? please check your code against my PR, because for me its working fine. </item> <item id="2378" article="a" name="legendary battle axe"> <attribute key="weight" value="5000"/> <attribute key="defense" value="10"/> <attribute key="attack"...
  18. J

    TFS 1.X+ Effects when leveling up!

    check the "skill" that you have in arguments. Its already there wtf. skill ~= SKILL_LEVEL you can see this from Marco's reply. Just adapt it .... are you just copy pasting without reading anything inside ? create second onAdvance and check if skill == SKILL_MAGLEVEL is it so hard ? from...
  19. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Thanks tested containers and its working fine. Updated git commit with your containers.lua, also added itemWidget:setTooltip(nil) to inventory.lua Also added lowercase check for item name in every file. Should work even if rarity starts with uppercase "Epic". Cheers
  20. J

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    I just found bug with the containers module. From this post: https://otland.net/threads/how-can-i-add-colors-to-the-sqm-of-rare-epic-legendary-items-otclient.287456/#post-2741182 Do you have it aswell ? I tried to put additionals setFrames() but no help. Does anybody know how to fix this ? (when...
Back
Top