• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. J

    MyAAC v0.7.12

    Works good. Thx nice work
  2. J

    MyAAC v0.7.12

    I have the same problem. When i click reload its says that all creatures were added but some of them are missing even from DB. My monsters.xml - Pastebin
  3. J

    Promotion Lua/TFS 1.2

    Well you didnt even ended the first function and you put another function inside of it. You have to copy the entire function from the function name to the END where its ending. The end of function is the same distance from the corner as a function if coder is good. Also you have to change the...
  4. J

    Promotion Lua/TFS 1.2

    Hi. You have to edit the modules.lua inside npc/scripts/lib/npcsystem. There is a function called promotePlayer where the vocation check is happening. if (oldVoc >= 5 and oldVoc <= 8) then Im using this to check if player is already promoted cause i have only 4 vocations. You can edit this...
  5. J

    7.6 EXTREME OTS Data + Engine

    nvm it works :D some bug while loading sorry
  6. J

    7.6 EXTREME OTS Data + Engine

    reupload pls
  7. J

    Exevo gran mas pox (same dmg to players and monsters)

    Yea you are right i dont have a target inside the onCombat function. The var should be target if i use variantToNumber but since this is area spell the variantToNumber(var) is only my ID.
  8. J

    Feature [TFS 1.2] Combat Parameter - COMBAT_PARAM_PVPDAMAGE

    Any ideas how should i do it in OTHire distro. There are function check and doPVPDamage void Combat::doPVPDamageReduction(int32_t& healthChange, const Player *target) //static { if(healthChange < 0){ int64_t factor; #ifdef __SKULLSYSTEM__ factor =...
  9. J

    Exevo gran mas pox (same dmg to players and monsters)

    Same thing with cidEx i guess its nul value.
  10. J

    C++ OTHire 0.0.3 stairs exhaust

    THANKS!!!
  11. J

    C++ OTHire 0.0.3 stairs exhaust

    this variable is already at 0 in config. But the stairs exhaust is still there
  12. J

    Exevo gran mas pox (same dmg to players and monsters)

    Thanks man. I totally forgot that i could check if target is a player in LUA script. Im having an issue with isPlayer function. I dont know if i can access target ID outside of onCastSpell function. Because i keep hitting 50% to players. local combat = createCombatObject()...
  13. J

    C++ OTHire 0.0.3 stairs exhaust

    Hello. I want to remove exhaust when youre jumping on stairs. There is no such variable in config.lua. I tried checking the source in spells.cpp but i dont know what should i look for. Please help.
  14. J

    MyAAC v0.7.12

    Thank you very much. Also if i want to invite someone to guild it says that he is already in guild even when he is not.
  15. J

    MyAAC v0.7.12

    Hello. Online page showing undefined index vocation_amount on line 99 $vocs[($player['vocation'] > $config['vocations_amount'] ? $player['vocation'] - $config['vocations_amount'] : $player['vocation'])]++;
  16. J

    Magic wall dissapear with field underneath it

    Hello. Is it possible to change the magic wall so it dissapear just when the field underneath it is dissapearing? For example fire field poison etc.
  17. J

    MyAAC v0.7.12

    Great job dude with the new version. Also i noticed that every new player has a loss_containers set to 10 even when i set the samples and all others to 100. if(fieldExist('loss_items', 'players')) { $player->setLossItems($char_to_copy->getLossItems())...
  18. J

    [7.72] OTHire 0.0.3

    Hi. Did anyone experienced the slow dying of monsters ? I mean if more monsters are on the screen and you kill them, dying and dissapearing is very slow.
  19. J

    MyAAC v0.7.12

    OTHire 0.0.3
Back
Top