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  1. Apollos

    Lua Create monster two times

    Do you have the script registered twice in globalevents.xml? If so you should only have it registered once, that may be one of your problems. Regarding the error, I forgot to add a return true to the end of the function. Before the very last end in the script put in a return true.
  2. Apollos

    Lua Create monster two times

    You can try this one: local raids = { ['Saturday'] = { ['22:28'] = {raidName = 'The Horned Fox', position = Position(2163, 2362, 6)} } } function onThink(interval, lastExecution, thinkInterval) local day = os.date('%A') if raids[day] then local time =...
  3. Apollos

    Lua All players that do damage gain storage (Function onKill)

    I guess you could write it yourself using onHealthChange function but I wouldn't advise it. I would suggest finding the commit for getDamageMap within TFS and try to add this commit to your OTX distro.
  4. Apollos

    [Quick Showoff] Post your latest maps!

    ~ Valor Online ~ Amazon Camp Swamp Town Northwatch
  5. Apollos

    Mapper Mapper Needed – Valor Online

    Searching for an experienced and dedicated mapper to join our team. We would love to bring in a team member that plans to stick with the project long term. Everyone is busy with real life things but as a team we stick together and try our best to continue to deliver content whenever the free...
  6. Apollos

    Team Valor Online Searching for New Staff

    Brought in one mapper but looking for another and also still searching for a lore creator.
  7. Apollos

    Team Valor Online Searching for New Staff

    Still searching for positions.
  8. Apollos

    Team Valor Online Searching for New Staff

    Previous mapper is not currently available to work anymore. Searching for a new mapper mainly, something with experience. PM me for more information.
  9. Apollos

    Action [TFS 1.3] Advanced Annihilator System

    I don't think my choice of words for the title is in need for debate. In my mind it's advanced because it's much more customizable than other scripts, if you disagree that's fine but I can't nor will change it now. I don't see your point with the no logout part. If someone can't logout in the...
  10. Apollos

    Action [TFS 1.3] Advanced Annihilator System

    If you are using something other than TFS base release (ninjas 8.6 won't work), or you haven't used the latest script (check later pages in this thread for updates) then you likely will have problems. I've tested the latest update multiple times and I know it works.
  11. Apollos

    Lua Addevent time to execute onStepIn after a minute

    Try this out: local transformPosition = {x = 38478, y = 33902, z = 7} local checkPosition = { {x = 38479, y = 33920, z = 7}, {x = 38478, y = 33920, z = 7} } function onStepIn(creature, item, position, fromPosition) if not creature:isPlayer() then return true end if...
  12. Apollos

    where can i get znote aac for tfs 0.4

    Znote is already compatible with 0.4. https://github.com/Znote/ZnoteAAC When you set the server engine just follow the commented instruction above it:
  13. Apollos

    How to create a item image from item id in OTClient?

    If it's only one item box that will be displayed in window each time then you can make an Item widget within the otui like this (adjust anchors and margin to fit what you need): Item id: itemWidget size: 32 32 anchors.left: parent.left anchors.top: parent.top margin: 10...
  14. Apollos

    reflect system

    Are you using ninja's 8.6 tfs 1.2? If so, that's your problem, MonsterType class isn't in that distro.
  15. Apollos

    [REQUEST] Training Monk tiles give faster skill gain rates.

    You can either use an action id less than 1000 or you can edit this line: https://github.com/otland/forgottenserver/blob/bcb86eac0655c58b8dc9a35c652f8953a0edd033/data/movements/scripts/tiles.lua#L15 To something like this: if item.actionid >= 1000 and item.actionid ~= 9000 then And change 9000...
  16. Apollos

    [REQUEST] Training Monk tiles give faster skill gain rates.

    Assuming you are using TFS 1.X this is what I would suggest: data/events/scripts/player.lua --> find the following function and edit it to this: function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end -- Training Room Tile...
  17. Apollos

    TFS 1.X+ Tfs 1.2 How make npc talk alone?

    Add this in your modules.lua in npc directory: -- VoiceModule VoiceModule = { voices = nil, voiceCount = 0, lastVoice = 0, timeout = nil, chance = nil, npcHandler = nil } -- Creates a new instance of VoiceModule function VoiceModule:new(voices, timeout, chance) local...
  18. Apollos

    Team Valor Online Searching for New Staff

    Still searching for a few more staff members. Currently we have two mapper but one is on a break, a lore creator, and an analyst. Mainly would like to bring in another lore creator, but wouldn't complain if another mapper would want to help out. PM me.
  19. Apollos

    Action [TFS 1.3] Advanced Annihilator System

    Yeah, you're right. When I was creating the script I was trying to make it as easy as possible to understand where to put the values, since a script like this would only be used by members with limited to no experience. But maybe it is better to show the optimal way to do things instead and add...
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