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  1. juansanchez

    Door that closes automatically when using Key. Unique Key.

    Sorry i didn't post my door script when u asked, not sure you need it still. Regarding the script u sent, it kind of works, only problem is, when you use the key on the door it Adds +1 on the item id, however it doesn't go back to the previous id once you go out. It keeps on adding +1 to the id...
  2. juansanchez

    Solved Talkaction that needs permission to be used

    Yeeei, it worked! Thank you!!!
  3. juansanchez

    Solved Talkaction that needs permission to be used

    Hey guys, so, as the title says, i need help with a talkaction. I just got this !softboots talkactions (gets used soft, makes a new one), and i want players to first do a specific quest, to then be able to use the talkaction. I know i have to use storages, but i'm just bad at scripting on lua. I...
  4. juansanchez

    Door that closes automatically when using Key. Unique Key.

    yeah, i wasn't sure where to post but i think i'll post it there. Thanks anyways. Tried that, not sure if i did it wrong, but it didn't work :/
  5. juansanchez

    Door that closes automatically when using Key. Unique Key.

    So, i tried messing around with the door ID on the movements.xml where all the gates of expertise are located, however it didn't work. And i tried messing around with the script but it's not something i know how to do very well. So yeah.. I'm not sure how to do it.
  6. juansanchez

    Door that closes automatically when using Key. Unique Key.

    Hey everyone, i need a little help with a door that opens with a key. I know how to make a chest give a key with actionid on it. I know how to open a door with a key and all that good stuff. However, i don't know how to make it when someone uses a Key on a Door, the characters automatically...
  7. juansanchez

    Lever that requires players on tile.

    Hey everyone, i've been trying to make a simple lever script however i am very bad at scripting, i tried editing other existing scripts with a similar function but i couldn't make it work. So, all i need is: I-) Players must stay on specific tile. II-) Once everyone is on their tiles someone...
  8. juansanchez

    Shirako ~Mapping Thread~

    324 and 329 looks awesome! I mean.. all your maps look awesome, but those ones look great. And yes, make a speed-mapping video!
  9. juansanchez

    Windows Spell working perfectly but does no damage

    Thanks for the Help Sirspray, but i'm pretty sure i am retarded, because i tried the spell today and it is doing damage. The first time i tried it didn't, now it does... Somehow it fixed itself.
  10. juansanchez

    Windows Spell working perfectly but does no damage

    Hello Otland, i'm having a small problem with my server. I'm trying to change my server version to Tibia 10.90, and of course, some of my old scripts from my TFS 0.3.6 are not working on the TFS 1.2. I have this spell from a custom vocation on my server, the spell worked fine on the old tfs...
  11. juansanchez

    Shirako ~Mapping Thread~

    Whenever i make a cool map, i'm like: That's looking good! I did a good job on this one! Then i found this post yesterday and i realized how bad i actually am at mapping. Keep it up, great maps, all of them. Even tried to add some of the things you do to my maps :P
  12. juansanchez

    Windows Automatic Event

    Xikini, can you add to the second one a function that checks a certain area after the teleport closes and if there's anyone in the area, they'll get kicked out of it?
  13. juansanchez

    Windows Automatic Event

    Hey people from otland, today i need a help improving a mod i have. So, i need this mod of mine to happen automatically, let's say, it happens twice a week, so every Monday and every Friday for example, a teleport opens in a specific location in the map, and it stays open for 2 minutes so...
  14. juansanchez

    [TFS 0.3.7] Task NPC (Solved)

    @Xikini, could you help me out? I'm having trouble using the script you sent me, to do only 1 task. Let's say the npc only has rotworm task, i am able to make it so the npc only gives out the Rotworm task, asks you to kill the amount and come back, however when i kill the rotworm, it doesn't...
  15. juansanchez

    [TFS 0.3.7] Task NPC (Solved)

    @Xikini, can i do like, the person needs to kill 100 Trolls, 100 Swamp Trolls and 100 Whatever Trolls but with the same storage? Not like the one the script has, where the person gets the troll task, and can kill whichever troll and it'll count as one. It's like, 3 different tasks but with the...
  16. juansanchez

    [TFS 0.3.7] Task NPC (Solved)

    I did now, but yet it doesn't seem to be working. @edit @Xikini, nvm, i restarted the server, and got another task, now it works
  17. juansanchez

    [TFS 0.3.7] Task NPC (Solved)

    @Xikini, the stepIn tile worked, the npc task kind of worked, i have killed way past the amount of monsters (50), and when i go deliver the task to the npc, he says i haven't killed enough. Btw, can you make something that shows how many you have killed? Like a blue message in the Default...
  18. juansanchez

    [TFS 0.3.7] Task NPC (Solved)

    Hello Otland People, as the title says, i need a task NPC, however this NPC needs to set a player storage after he's done with the task so he can go to a new Area in the map. So basically, what i need is, the Npc asks the player to Kill a certain amount of 3 Monsters, after the player is done...
  19. juansanchez

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    Xikini, can you help me add a function into a quest action that i have, that does not allow the player to do the quest if he has any buffs what so ever, for example, if he has a armor that gives Axe, if he has a Bag that gives Magic Level, if he uses Utito Tempo, any of this stuff. I ask this...
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