Ok i miss the game.cpp part check line 1017 and change_
ReturnValue ret = internalMoveItem(fromCylinder, toCylinder, toIndex, item, item->isRune() ? item->getItemCount() : count, nullptr, 0, player);
for:
ReturnValue ret = internalMoveItem(fromCylinder, toCylinder, toIndex, item, count...