You can test and use:
boostedMonsters = {}
boostedMonstersExperienceMultiplier = 2 -- 1 = default, 2 = 200% (aka, double experience)
boostedMonstersLootChanceMultiplier = 2 -- 1 = default, 2 = 200% (aka, double chance of loot.) (1.36% -> 2.72%)(88% -> 100%)
local boostedMonstersAmount = 2 --...