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  1. tuxico

    Lua Tables LUA

    lol... index a nill value
  2. tuxico

    Lua Tables LUA

    With PokemonDB.Vida, i received 5000, But I wanted to access this value by the key.
  3. tuxico

    Lua Tables LUA

    Now i changed order of the table... PokemonDB = { [1515] = {nome = "demon", Vida = 5000, Level = 80}, [1516] = {nome = "orc", Vida = 2000, Level = 80}, [1517] = {nome = "rat", Vida = 1000, Level = 80} } function onUse(player, item, fromPosition, itemEx, toPosition, isHotkey) local corpse =...
  4. tuxico

    Lua Tables LUA

    Were you able to repeat this in TFS 1.3? Here persist "Attempt"
  5. tuxico

    Lua Tables LUA

    Attempt to index field 'demon' The dot, access the table index, not the ["demon"] key ...
  6. tuxico

    Lua Tables LUA

    I'm trying all day to learn about "Tables" in LUA, but it seems complicated or does not have enough content on nested tables ... come on I've created a table that does not only contain a Key and Value, it has several variables as well, as is common in any pokemon server or whatever ... The...
  7. tuxico

    Lua [Fixed] New Attribute Key

    I Solved It...
  8. tuxico

    Lua [Fixed] New Attribute Key

    Accessing the sources, I could copy the Attribute_Key Attack, creating an Attribute_Key Holding, to save a simple value in Int, I checked more than 30 times the sources, this is right, but when I try to use it in items.xml, the LUA insists on that the stored value is null.
  9. tuxico

    C++ Detect opcodes errors

    Thanks
  10. tuxico

    C++ Detect opcodes errors

    I opened a TFS server 1.3, 10.98; And I'm using an OTClient 10.90 for portability and editing issues for an ATS. When I do, I get the following error and some bugs in my skill view occurs: ERROR: ProtocolGame parse message exception (474 bytes unread, last opcode is 2, prev opcode is 160)...
  11. tuxico

    AAC Loading Script Systems

    Hello there, I downloaded the latest version of TFS in github, compiled and did not give a problem ... but I have an idea to move some system of pokemon DXP to tfs 1.3, I started with the item / map to have a work base, however When I start the server, when loading the script, something that I...
  12. tuxico

    New Game 64x64

    .
  13. tuxico

    Pokemon Server on Developing - TFS 1.2

    You can able the sources? I need study it...
  14. tuxico

    Change the effect/sprite of the attack/target and follow commands?

    I do not know, maybe that's it.
  15. tuxico

    Change the effect/sprite of the attack/target and follow commands?

    void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView) { if(!canBeSeen()) return; Point animationOffset = animate ? m_walkOffset : Point(0,0); if(m_showTimedSquare && animate) { g_painter->setColor(m_timedSquareColor)...
  16. tuxico

    Loot Drop Chance

    39,950%
  17. tuxico

    Hover-Mouse Item Information

    This is simple, just use ahover with 2 seconds of delay ... you need to hold the mouse for 2 seconds to show the complete description. Last time I saw it, there's already this in Tibia ... in the same in-game shop.
  18. tuxico

    Hover-Mouse Item Information

    The extended window will only open if the item is clicked. [CTRL+CLICK]
  19. tuxico

    Hover-Mouse Item Information

    To avoid the request between server and client, I will save the whole item description locally as a TXT database ... same in ragnarok that it uses .GRF
  20. tuxico

    Hover-Mouse Item Information

    It's a very technical question for me. I would probably put the client to request the data directly from the server every time it happens "hover-mouse". Why would the client save the data? To re-use later and save performance?
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