• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    the website expired, so im taking this opportunity to think of a better name then tibia kingdoms for the new website and server, however im having some difficultys. my current train of thought for the new name is.. Kingdoms of ____ something... if anyone has any ideas for the name. please feel...
  2. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    Alright the wizards are now able to swap between 5 elements and they have the chanel ability, need someone to log in and test them please.
  3. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    problem with the old wizards was that when they used all 4 elements at once, it also hit 4x, which made it extremely difficult to balance out. also there was no diversity in their attacks. If the wizard is able to swap elements, changing the damage type and the side effect of the element, it...
  4. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    i just want to explain the tokens more. for its not really that complicated. THis is how the tokens work. When you use the spell it will stop you from moving or attacking for 2 sec. and give you 1 token, it will show above your head how many tokens you have, and they will diminish after 60...
  5. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    Having the fields on the floor that increase your dmg would be a cool feature, but removing the charge tokens basically scraps the chanal mage all together, because the token system is the only way to effectively make charge up based spells and still be able to evade attacks while charging up...
  6. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    an interesting idea but its not possible, not sure its possible to increase the dmg of a specific element by the field on the floor. the reason i choose the token idiea, was because it is something that is passable.
  7. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    i call it a compromise because the vote was sort of a bad idea, it would only conflict people to choose one or the other, which could start an argument So instead, why not combined the 2 good ones together, since they are easily compatible with each other?
  8. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    K so far it is 3 votes to chaneler and 1 vote to elemental. As for my opinion. I personally like the elemental. Reasons: Changing elements is bad a$$. 2, it is very strategic with the side effectd, each element having its own side effects making the style you choose differ from other wizards...
  9. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    One vote to channeler style. thank you. But i must note that the 3rd option is actually More of the same quality as the other vocations on the server. they all have unique stuff like that. For example assassins can go invisible to players and monsters, psychics can spawn orbs that attract and...
  10. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    Alright guys, i actually have 3 different ideas for the wizards. I would like you guys to vote on which one you guys like the most. and that's the one i will create. (3 votes) 1. (channeler style) Instead of having the ability to spam medium damage hitting spells, This wizard instead has to...
  11. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    Im quickly finishing up the vocations spells, Once the spells are done. All that is left is Monsters/quests/map In about a week or 2 the server should have plenty of playable content and quests.
  12. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    Thank you, The first thing i did when i got back was dropped the wardens healing from 30% to 15%, to make his healing less ridiculous. Also i have some really awesome ideas for the new wizards, i think everyone will like them.
  13. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    Alright so today my goal is to finish the Psychic spells and hope to get most of the wizard spells too.
  14. Werewolf

    Request/help for the pvp 50% dmg reduction

    that's a pretty good idea. thank you.
  15. Werewolf

    Request/help for the pvp 50% dmg reduction

    Is it possible to Remove the 50% pvp damage reduction, WITHOUT doing any source edits? if it is, could someone tell me how to remove it please?
  16. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    New update, The vampire vocation is now completed and playable.
  17. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    thank you, i hope to make a server people will enjoy. Also the server and website are back up now.
  18. Werewolf

    [Canada] Tibia Kingdoms Tale of Heroes 9.6 |CUSTOM|ADVENTURE|RPG|

    almost friday. i would like to ask a few people to test the vocations to see if they can all solo the warden, the first boss on the map. every vocation needs to be able to solo him, but i need people to give it a testing please.
Back
Top