local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDSWORD)
setCombatFormula(combat, COMBAT_FORMULA_SKILL , 0, 0, 1, 0)
function onUseWeapon(cid, var)
return doCombat(cid...