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  1. D

    Task npc for 8.7

    first error: remove 108 line probably contains registerCreatureEvent(cid, "KilledMonstersCounter") i said "move" not copy second, probably lib missing that author of this system provided but you did something wrong or not even included this file into your data/libs folder
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    Programmer TFS Services [Lua/C++], OTClient Services[Modules/C++], VPS/WINDOWS Installation

    @Refresh ps. soon OTClient modules can be requested too.
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    Task npc for 8.7

    yeah thats definetly 0.x move this registerCreatureEvent(cid, "KilledMonstersCounter") to line after this registerCreatureEvent(cid, "KillingInTheNameOf") -- Dodane wydarzenie You have pasted register creature in function where is no parameter cid, this line supposed to be in onLogin function
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    OTClient how remove (name player) on top?

    function onGameStart() local player = g_game.getLocalPlayer() if not player then return end g_window.setTitle(g_app.getName() .. " - " .. player:getName()) end change g_window.setTitle(g_app.getName() .. " - " .. player:getName()) to g_window.setTitle(g_app.getName()) also in function...
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    [TFS 1.5] - Problem with drop loot

    You are trying to implement code in wrong function, "onSpawn" its not a callback for monster death in general you have no idea what you are doing u should mention that you edit files and this is not a original TFS problem, you can't add code like that
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    RevScripts I need a Dodge&Critical system

    about onLook: because u didnt requested about description editing, maybe instead of perma demands try it by doing yourself? its not a hard task since u have every function to get value from dodge / critical
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    TFS 1.X+ [1.4.2] Possible to off spells coldown?

    Yes, this is my idea how to do this separate cooldown system from spells to cooldown if monster is a target cooldown if player is a target maybe just spells.xml? like cooldownMonster = 500, cooldownPlayer = 500 (if not set, read from cooldown defaulty) then some checks if x spell has...
  8. D

    Lua iam looking for script stamina regen tfs 1.5

    I think canary engine have something similar in function "onChangeZone"
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    Lua How I do that?

    function ShopModule:callbackOnSell i thnik here you can do this, just from lua
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    AAC MyAAC v0.8.15 After completing the installation

    Thats mean installer couldn't create character's, probably something with database error's (missing or wrong value in tables players and account)
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    error compiling

    https://learn.microsoft.com/en-us/vcpkg/consume/lock-package-versions?tabs=inspect-powershell
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    error compiling

    force vcpkg to use older version of fmt. i use { "name": "fmt", "version": "9.1.0" }
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    How to add magic effect ?

    addEvent or onThink ((from creaturescripts in lua or just in c++) then
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    TFS 1.X+ 2 server 1 mysql server

    so Host shouldbe the same, for example if you have database directly on VPS you set mysqlHost = "localhost" one server: mysqlDatabase = "ots1" second server: mysqlDatabase = "ots2"
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    Compiling MYSQL.H Error

    change include mysql.h to mysql/mysql.h
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    Help to Compile TFS 1.2 8.0

    install boost asio package in vcpkg
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    C++ TFS 1.5 7.72 Downgrade Nekiro - sendChannelMessage Not Working

    It open the Channel with id 13? player:openChannel(13)
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    C++ TFS 1.5 7.72 Downgrade Nekiro - sendChannelMessage Not Working

    player:sendChannelMessage(player:getName(), "Test", TALKTYPE_CHANNEL_Y, 13)
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    C++ TFS 1.5 7.72 Downgrade Nekiro - sendChannelMessage Not Working

    as i remember first its ID Channel, second its message type, third is player and then last one its just a string that match a message, Example: player:sendChannelMessage(9, TALKTYPE_CHANNEL_Y, player, "It Working!") not in home so i can't confirm if its a true you can check correct order...
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    TFS 1.X+ [8.0 dg by nekiro] [TFS 1.5] Walking lag/delay

    Source issue probably
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