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  1. D

    Lua How can I use this script (get written book from bookshelf) with TFS 1.5?

    One little sugestion for future scripts, it can be stored in one storage, lets say storage = 600 and check the progress value = 1, x text value = 2, y text anyway @Xikini u did so much for this community, but a lot of ppl are literaly disrespectfull "Give them a finger, and they’ll take the...
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    Compiling TFS 1.6 on wsl ubuntu 24.04 returning cmake errors

    export VCPKG_ROOT="$HOME/vcpkg"
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    Showing more accounts and players

    tibia version? pretty sure its client fault
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    Lua TFS 0.3.6 Name: Buy & Sell Talkaction System

    Samuel is back! but this time not even mentioned what is wrong.
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    OTClient Bug on improved animations

    umm, pretty sure it was about feature in features.lua, something missing i'll edit if i figure out what was that
  6. D

    Lua how to create an item like this?

    tfs version?
  7. D

    Canary Canary + MyAAC login problem

    make sure you have good url in your main exe file from normal client. like http://65.123.180.83/login.php (Ip generated by Random IP Address Generator)
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    Lua change this script

    things that changes value's from damage taken shouldbe directly written in source :| especialy in tfs lower than 1.3
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    Lua lifesteal

    and for every monster, monster.cpp Under: // register creature events for(StringVec::iterator it = mType->scriptList.begin(); it != mType->scriptList.end(); ++it) { if(!registerCreatureEvent(*it)) std::cout << "[Warning - Monster::Monster] Unknown event name - "...
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    Aura!

    thats missing a function player:addAura(id) no? storage its just random think that check if item been used?
  11. D

    Loot msg color on the screan

    for console \modules\game_console\console.lua You can edit every color in config. for "on screen" \modules\game_textmessage\textmessage.lua this line [MessageModes.Loot] = MessageSettings.centerGreen default colors declared can be found here: \modules\gamelib\const.lua
  12. D

    Only guild lider can to buy

    nvm i am stupid, delete this post
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    The Player stands after death

    data/creaturescripts/scripts/playerdeath.lua:6: attempt to index global 'nextUseStaminaTime' (a nil value) from my experience this error always appear when lib's arent loaded correctly. try fix your lib folder
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    TFS 1.X+ ideals or help for weapons system

    Mjmackan gave to you best ideas how to handle with it. i would only add that you can create a function like "onWeaponUse" (i think it exsists already, but it must work with xml values and script - so rework here need) for lua side, add new origins, new types of weapons, and simply sort these...
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    The Player stands after death

    any error in console? try disable all creaturescripts events that have onDeath method
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    NPC Elena

    5875 this is the right item id for sniper gloves in your server?
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    NPC Elena

    is player have premium account?
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    Lua Djinn Quest

    Method 1: u can try to add this function. Method 2: edit in npc lib's that 'djanni\'hah' its also a greet message, then make a condition if npc is ubaid or this other Djinn then it execute the greet function, otherwise it returns false - without that you can start speaking with any npc...
  19. D

    Change of the OTC login window

    modules\client_entergame\entergame.otui widgets have their own "images" set as default, this window its builded based by images from here data\images\ui for example this control called "Button" Button !text: tr('PLAY') anchors.horizontalCenter: parent.horizontalCenter font...
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    NPC Elena

    try remove this part -- Sniper Gloves keywordHandler:addKeyword({'sniper gloves'}, StdModule.say, {npcHandler = npcHandler, text = 'We are always looking for sniper gloves. They are supposed to raise accuracy. If you find a pair, bring them here. Maybe I can offer you a nice trade.'}...
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