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  1. Fabi Marzan

    TFS 0.X Bunshin No Jutsu

    Hello. I was looking for a way to make Bunshin no Jutsu have up to pk, bunshin no jutsu is like an invocation that copies the username, so is there a way to make it get copied to the pk? if the player has pk. OTX2 the scripts I use to make them copy my name. local function isWalkable(pos)...
  2. Fabi Marzan

    TFS 0.X monster returns to its place of appearance

    Hello, is it possible to make the monster return to its respawn place? In other words, when a player walks away with a monster, in the tibia he makes it disappear. So what I want to do is prevent that. that only walk 12sqm and return to their site. I was looking for one for OTX2 I've seen a...
  3. Fabi Marzan

    Spell Level Buff

    @Xikini Thank you very much, I had another idea that each effect has a different level of magic, for example the base effect gives me 10 levels of magic, and when it reaches level 200 that would be another effect of 20 levels of magic. I do not know if I explain myself, I made another post...
  4. Fabi Marzan

    TFS 0.X Magic Level For Time

    Version: OTX2 Hello, again, I wanted to add an enhancement spell that makes the Magic Level increase little by little. Ex: I have Magic Level 150, I use the buff and it increases little by little from 5 to 5 until it reaches 160, it is like placing an addevent at the magic level. Images: As...
  5. Fabi Marzan

    Spell Level Buff

    @Xikini Just what I wanted to do, but how could I put another storage effect, in this case at level 300 another one comes out. I try to put it like that but it gives me an error. while (tempo2 ~= (tempo*1000)) do if getPlayerStorageValue(cid, 5000) ~= 1 then...
  6. Fabi Marzan

    Spell Level Buff

    Hello friends, I was trying to create a spells where when you reach a certain level, change spells, that is, effect. In this case it is a Buff that when reaching level 200 changes to another effect. VERSION: OTX2 Images: LEVEL 0-200 Upon reaching level 200, switch to this...
  7. Fabi Marzan

    Spell Distance Effect separated (sqm)

    Ohhh, Thanks so much!
  8. Fabi Marzan

    Spell Distance Effect separated (sqm)

    Hi, I need a Scripts that the Distance Missiles go sqm by sqm... Would you help me how to create this effect of the distance missiles? Version: OTX2
  9. Fabi Marzan

    Spell changing effects

    As you can see from the gif, when using the Sekizo spell it has an effect, when using another spell (buff) the Sekizo spell changes to another effect. For just 2 minutes and back to normal. How is it possible to do it? In OTX 2. I would have to put a storage in the spell? Spell Example...
  10. Fabi Marzan

    Change OUTFIT SPELL

    local outfit = {lookType = 420} --- OUTFIT doSetCreatureOutfit(cid, outfit, 2000) ---(<<TIME>> 2000 - 2 SECONDS
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