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  1. Verrine

    Free Scripting. TFS [1.2]

    meeting stone like WoW We place meeting stone on map. If players have pt they can summon rest of the party to them. To summon player you need 2 players one of them click on ms (dont know how to do it mby modal window with party list to chose player to summon) and second player need to click on...
  2. Verrine

    Action Advanced Monster Arena TFS 1.2

    I dont know how but Im trying to make infinite waves or just unpack first position in wave for 10 minutes and then make arena reset Is there any easy way to cheat functions ? I want that script think he should spawn all the time mobs for now I know how to make timer I think that would remove...
  3. Verrine

    Action Advanced Monster Arena TFS 1.2

    as Mkalo said 2 scripts should be in creatureevents not moveevents I just made a big mistake
  4. Verrine

    Action Advanced Monster Arena TFS 1.2

    ok it work now can I make in this script endless wave with timer?
  5. Verrine

    Action Advanced Monster Arena TFS 1.2

    local waves = { [1] = Wave({ ["Rat"] = 2, }), [2] = Wave({ ["Cave Rat"] = 3, }), [3] = Wave({ ["Cave Rat"] = 4, }) } local config = { levers = {5501}, } function spawnBroadcast(player, waveid, arena)...
  6. Verrine

    TFS 1.2 hunting room from old TFS

    its different kind of arena, im looking for smth like this get spawn monster kill it etc just for exp not for reward ;/
  7. Verrine

    TFS 1.2 hunting room from old TFS

    Mkalo? Dont get it :/
  8. Verrine

    TFS 1.2 hunting room from old TFS

    local c = { --you can relocate this area valuis for empty storages InRoom = 12345, -- for players only. keep the same in all scripts Exhaust = 12346, -- for magic effects dont edit. keep the same for all scripts onexit = 12347, -- when exit he may not enter after onexitTime sec...
  9. Verrine

    TFS 1.2 hunting room from old TFS

    I think last question in here Can I make this script for multiple rooms with different monsters? I just dont want to mess in files with tons of scripts
  10. Verrine

    TFS 1.2 hunting room from old TFS

    yup summons / monsters
  11. Verrine

    TFS 1.2 hunting room from old TFS

    local j = { [1] = { fromPosition = Position(31989, 32444, 7), toPosition = Position(31994, 32446, 7) } } function onSay(cid, words, param) if words == "!cleanxx" then for i = 1, #j do local c = j[i] iterateArea( function(position) local tile = Tile(position) if tile...
  12. Verrine

    TFS 1.2 hunting room from old TFS

    It works! Just need to add if to specify items to remove but nice It deleted all the stuff
  13. Verrine

    TFS 1.2 hunting room from old TFS

    Im using TFS 1.2 so just remove() would be ok? I repaired that code up (Codex posted it) but now i want to make function that will remove items, dead mobs from room BTW tried with making it like desintegrate rune but server crashed ;/ Im new with this stuff I did smth like you posted before also...
  14. Verrine

    TFS 1.2 hunting room from old TFS

    trying that for 3 days, yeah I tried to do smth like fireball but on spell casts You chow position with crosshair there it wouldnt be shown by crosshair so I dont know how to put cordinates ;/ here is my other version does not show any errors but dont work also local p = { from = {x=31994...
  15. Verrine

    TFS 1.2 hunting room from old TFS

    Ill try it I need to remove same range of items at tifferent locations so i thought that I need to make smth like automatic AoE rune like desintegrate 9x9 sqm that automaticly cast in for example in start position {3, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1}, {1...
  16. Verrine

    TFS 1.2 hunting room from old TFS

    tfs 1.2 as I wrote in title ;] still does not work ;/ @StreamSide written something like this: local p = { from = {x=31994, y=32446, z=7}, to = {x=31989, y=32444, z=7} } function isCleanAbleArea(pos) pos.stackpos = 0 local tile = getThingfromPos(pos, false) if tile ~= 0...
  17. Verrine

    removing items from area

    done, edited my post, no errors ;/ and does not cleaning area omm now it evend does not want to execute edit 2 nah it just does not clean anything ;/ for x = p.from.x, p.to.x do cid:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, cid:getName() .. ' look' .. p.from.x .. ' and ' .. p.to.x)...
  18. Verrine

    removing items from area

    ua Script Error: [TalkAction Interface] data/talkactions/scripts/czysc.lua:onSay data/talkactions/scripts/czysc.lua:16: attempt to index field 'topos' (a nil value) stack traceback: [C]: in function '__index' data/talkactions/scripts/czysc.lua:16: in function...
  19. Verrine

    removing items from area

    local c = { position = {from = {x=31994, y=32446, z=7}, to = {x=31989, y=32444, z=7}}, } function onSay(cid, words, param) if words == "!cleanxx" then doAreaClean(c.position.from, c.position.to) else return false end end function doAreaClean(frompos, topos)...
  20. Verrine

    removing items from area

    Lua Script Error: [TalkAction Interface] data/talkactions/scripts/czysc.lua:onSay data/talkactions/scripts/czysc.lua:14: attempt to call global 'item' (a nil value) stack traceback: [C]: in function 'item' data/talkactions/scripts/czysc.lua:14: in function 'doAreaClean'...
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