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  1. Verrine

    [TFS 1.x] Global depots 10.9+

    when I put no town anyone who send parcel with just name will earn everything?
  2. Verrine

    [TFS 1.x] Global depots 10.9+

    sry for bump, how can I make to ignore towns by depot? Did all this stuff but in every town I have different depots (can it be done without editing towns in RME?)
  3. Verrine

    almost repaired Hunting room from TFS 0.3.6 to TFS 1.2/1.1

    data/movements/scripts/hunting.lua:onStepIn data/movements/scripts/hunting.lua:13: attempt to perform arithmetic on a boolean value stack traceback: [C]: in function '__sub' data/movements/scripts/hunting.lua:13: in function <data/movements/scripts/hunting.lua:1> after replacing...
  4. Verrine

    GlobalEvent Automatic Znote AAC Shop [TFS 1.0]

    Guys its nice script but i have problem in TFS 1.2 im waiting waiting waiting and nothing happens :< command !shop works good
  5. Verrine

    Solved npc checking your vocation

    thank you I did not think of that local with array and for npc work now :)
  6. Verrine

    Solved npc checking your vocation

    if getPlayerVocation(cid):getID() == 1 or getPlayerVocation(cid):getID() == 5 and player:getStorageValue(44923) == 1 then npcHandler:say('Do you have free 120 oz and 5 slots in your backpack? Make sure and check 2 times!', cid) npcHandler.topic[cid] = 6 elseif...
  7. Verrine

    Solved npc checking your vocation

    tfs 1.2 sorry i forgot to write it
  8. Verrine

    Solved npc checking your vocation

    Hi! I want to make npc that check your vocation and depending on vocation he speaking other messages i dont know how to check voc can anyone help me with this?
  9. Verrine

    SQL error in znote after turning on achievements

    Hi. Im troubling with mysql error after I turned on achievments. When I click on character profile page it shows up: string(101) "SELECT SUM(`value`) AS `sum` FROM `player_storage` WHERE `key` LIKE '30___' AND `player_id`=(int)1715" (query - SQL error) Type: select_single (select single row from...
  10. Verrine

    Gate with uid quest for pass

    i just did that: Doors had Action ID 500 npc sets storage value 500 when npc set it dors work dont know if its good but it work well withoud adding
  11. Verrine

    Gate with uid quest for pass

    im using TFS 1.2 ill try it ;]
  12. Verrine

    Gate with uid quest for pass

    Hi! im creating quest but i dont know how to script doors that i can pass only if i finished quest Can someone help me?
  13. Verrine

    Action [TFS 1.1] Item's upgrading by jewels

    I did somtehing like that for removing items when someone enchant them for higher lvl than 3 and enchant fail but it doesnt removing items, Why? if((it:getWeaponType() > 0 or getItemAttribute(itemEx.uid, ITEM_ATTRIBUTE_ARMOR) > 0) and not isItemStackable(itemEx.itemid))then local level =...
  14. Verrine

    MoveEvent Amazing Hunting Room, Much Features in 1 Script

    Like it! Im glad to see that easy to config script! Is there any possibility to convert it to 1.2 ?
  15. Verrine

    almost repaired Hunting room from TFS 0.3.6 to TFS 1.2/1.1

    Hello! I found this here. I need to tell that is nice script and I like that: https://otland.net/threads/amazing-hunting-room-much-features-in-1-script.180092/ But... It wont work with TFS1.2 / 1.1 so is there any good person who know how to script and who can transfer it to 1.2 TFS (or 1.1 i...
  16. Verrine

    [10.35] Carlin Revamp v1.9

    any reupload? plz i cant download from there
  17. Verrine

    Request maps you need here!

    is there any mapper who can give me small hunting rooms mby 6x6 sqm's something like a castle with those rooms with 2 floors that i can later comy lower floor to upper (would be nice if rooms would have design for demons, dragons, dvorcs, rotworm, GS, necromanchers, vampires... You know guys)
  18. Verrine

    [TFS 1.1] Outfit Bonuses

    It will work when I do this: [129] = {[3] = {condition = hp*2}}, ? or this: [129] = {[3] = {condition = hp, hp}}, Also how can I ADD resists for death for example, I added to the tab like this: local resists = { {120, COMBAT_DEATHDAMAGE, 20}, {121, COMBAT_EARTHDAMAGE, 20}, {122...
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