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  1. M

    Flying mount system TFS 1.2

    server says: attempt to call method 'createFlyFloor' (a nil value) I can not help you without yours script - looks, that your script can not see createFlyFloor function
  2. M

    OTClient 1.0

    I'm planning to solve that problem in that month - it is connected with A* algorithm, which is trying to find a patch to the unreachable place.
  3. M

    OTClient 1.0

    A idded the solution in previous posts on a second page as i remember
  4. M

    OTClient 1.0

    Ok, i do not know much about github, my main platform till now was bitbucket. Next Bugs will be reported on github ;)
  5. M

    OTClient 1.0

    Yes I only confirmed, that Your method of retrieving transparent pixel existance is not valid when dealig with 10.41 + transparency spr file, not sure if works properly for 10.98. My changes fixed that problem. 1593034376 @Mehah I have one consideration regarding missiles - I think, that This...
  6. M

    OTClient 1.0

    I've also noticed some problems after Optimization · mehah/otclient@400f86e (https://github.com/mehah/otclient/commit/400f86e48d846577623c288aa5dbd9ab4acf779a). Maybe It is my fault, that I'm using 10.41 interface instead of 10.98, but I had to change transparent pixel detection system, because...
  7. M

    OTClient 1.0

    Your change is not helping, but change below fixed the issue:
  8. M

    [Poland] [CUSTOM] Poke-journey - unique poke-tibia - new server

    https://discord.com/invite/x33Hvt
  9. M

    OTClient 1.0

    I'm not sure if it is my fault, but when going up I have bad drawing: and good when going down: Not sure if fragment below should be changed in order to recover proper drawing: to
  10. M

    [Poland] [CUSTOM] Poke-journey - unique poke-tibia - new server

    Currently I'm not working any more for RonIT, right now im working on my server, You can check progress on Join the Server Pokemon Discord Server! (https://discord.gg/zBD2bS)
  11. M

    OTClient 1.0

    Hello, I have just tried your changes - in walking - I did not notice any improvement unfortunately ;/ Also there is a bug in: ThingPtr Tile::getTopUseThing() { if (!m_commonItems.empty()) return m_commonItems[0]; for (auto it = m_bottomItems.rbegin(); it != m_bottomItems.rend(); ++it)...
  12. M

    OTClient 1.0

    Nice, Im going to take a look at that on current week and give a feedback if any consideration/idea will be on my mind :)
  13. M

    TFS: Smart pointers discussion

    Thank you for such a good news, i was using Smart pointes in work mamy times and im quite fluent in using them, but i hadnt time to do good performance test. I will try to replce current obsolete raw pointers.
  14. M

    TFS: Smart pointers discussion

    Hello, I'm analyzing tfs for some time and my main feeling is: It is quite complicated to avoid racing conditions while developing custom systems or even in simplier situations for example: When monster dies, there is a delay between "onDeatch" function call. Now you have to perform deep...
  15. M

    TFS 1.2 Weird monster behavior

    Hello, I think the problem is with tfs arfitecture itself and we are talking about that piece of code: Take a look what happens here - We have task called every 100ms, but it handles only one creature list (one of 10), so we have period ~= 1s. What about detecting hp <= 0 in the combat module...
  16. M

    Flying mount system TFS 1.2

    You can use that piece of code: local creatreFlyFloorHelperData = { {x = 0, y = 0}, {x = -1, y = -1}, {x = -1, y = 0}, {x = -1, y = 1}, {x = 0, y = 1}, {x = 1, y = 1}, {x = 1, y = 0}, {x = 1, y = -1}, {x = 0, y = -1}, } function...
  17. M

    Monster ViewRange configured in monster.xml files

    If you do not like monsters staying and doing nothing in your viewrange, then You can adopt my changes: canSee and canTarget as separate functions:
  18. M

    OTclient graphical glith sometimes

    Thank you, for the feedback Analyzing godot problem I fond a sentence: Some Nvidia GPU drivers have a bug, which produces flickering issues for the draw_rect method, especially as used in [TileMap]. Refer to Tilemap/draw_rect random flickering with Nvidia drivers · Issue #9913 ·...
  19. M

    OTclient graphical glith sometimes

    Hello all, I'm familiar with c++, but I'm new in the otclient world. I need help with graphical glitch. It appears only sometimes - and lasts only for a few frames. Did you ever had something similar ? PS. I followed that tutorial some time ago, but I dont know if this is causing such issue...
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