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  1. antonio664

    C++ Rate for gold coins

    I don't see any multiplier rate. I could only interpret that the script itself only transfers gold
  2. antonio664

    C++ Rate for gold coins

    I remember seeing it on Nolstalrius could anyone do for tfs 1.3?
  3. antonio664

    C++ prevent runes and potions from being stackable

    unfortunately the cip 12x client does not have a .dat file the ideal would be for the source, to ignore the attribute stackable of runes and potions. But I don't know c ++
  4. antonio664

    C++ prevent runes and potions from being stackable

    prevent runes and potions from being stackable it is possible? tfs 1.3 - client 12:40
  5. antonio664

    TFS 1.X+ mount on login

    is it possible to force an assembly automatically at login? normally when you log out, a Dismount happens tfs 1.3
  6. antonio664

    TFS 1.3 mount function

    I hadn't been thinking before. I assumed that it was enough for the player's own mount.
  7. antonio664

    Lua death by pvp unjustified without loss of level and skills

    if a level 20 player is killed by pvp unjustified, he does not lose any level and skills. Similar to bless Adventurer's Bless Please <3
  8. antonio664

    TFS 1.3 mount function

    thanks for answering. it's not ideal, because it just adds looktype, it doesn't make any difference about the character's speed
  9. antonio664

    TFS 1.3 mount function

    up
  10. antonio664

    Lua (TFS 1.3) receive a message when leveling up

    thanks men! 🤩
  11. antonio664

    Lua (TFS 1.3) receive a message when leveling up

    When the player goes up to level 10, receive a message on the screen and also When the player moves up Sword 10 Club, receive a message on the screen When the player moves up Sword 10 Sword, receive a message on the screen When the player moves up Sword 10 Distance, receive a message on the...
  12. antonio664

    TFS 1.X+ [OTServ BR-Global] Skill Stage

    I spent an afternoon and evening trying to implement scripts found on the forum others were too old or TFS 0.x https://pastebin.com/r4mjdzBY I tested this solution, but there was no effect. my \data\events\scripts\player.lua https://ghostbin.co/paste/omv24 help me please Thank you!!!
  13. antonio664

    Lua when obtaining storage, receive a letter on DP

    brilliant!!!! both work, perfectly a big thank you @Evil Puncker @Alpha =*
  14. antonio664

    Lua when obtaining storage, receive a letter on DP

    per tile 1596400618 sorry if i looked rude. My English is bad, that's why it's so limited 1596400700 the idea was that the player would receive some information after obtaining storage(any) You see 1596400958 example @Evil Puncker @Merrok If player has x storage, receive a letterin the...
  15. antonio664

    Lua when obtaining storage, receive a letter on DP

    I wanted a script that when the player has x storage, receive a letter with a text (TFS 1.3)
  16. antonio664

    Auto Mount?

    up (tfs 1.3)
  17. antonio664

    TFS 1.3 mount function

    I'm looking for a function that injects a mount instantly, without having to select it. example passed through the floor, uses the mount specifies
  18. antonio664

    Solved where is saved outfit and mount

    it's just curiosity I noticed that the mounts are saved in storage. Thanks. solved
  19. antonio664

    Solved where is saved outfit and mount

    in which database table in storage? TFS 1.3X
  20. antonio664

    TFS 1.X+ TFS 1.2 - Change crystal coin > golden bar

    you could just edit the change gold in actions 1594478427 if getPlayerItemCount(cid, <IDITEM>) == 100 then if player:removeItem(<IDITEM>, 1) then player:addItem(<IDITEM>, 1)
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