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  1. Leo32

    C++ Advanced loot system error

    Ohhh I see now. You haven't copied the code over properly. Probably something here: https://github.com/nekiro/forgottenserver/blob/autoloot_system/src/player.cpp#L4543-L4599 Try copying it over again: https://github.com/otland/forgottenserver/compare/master...nekiro:autoloot_system
  2. Leo32

    C++ Advanced loot system error

    This is the missing commit I believe: https://github.com/otland/forgottenserver/commit/89203a39009bea437895026081a6798d744731af To fix the error preventing building of that branch as-is on VS 2019 (for me at-least). If you're getting other errors you've messed with something. I assume you...
  3. Leo32

    C++ Advanced shadow clone adjustment

    It's a cool piece of code but its old code that needs to be compared properly against the existing codebase, it's a lot of work for a general support query. You said you fixed some of it - post it. Make it easier for people to help you.
  4. Leo32

    AutoLoot System for tfs 1.x

    https://github.com/otland/forgottenserver/pull/1997 Couldn't you use this to stamp the item?
  5. Leo32

    [Suggestion] Lua-Generated Item Descriptions

    You happy enough with it to submit PR?
  6. Leo32

    error mysql

    https://otland.net/threads/database-error.251945/ ALTER TABLE items ALTER COLUMN Sender SET DEFAULT ''; Or maybe it needs to be NULL: ALTER TABLE items ALTER COLUMN Sender SET DEFAULT NULL; Idk your DB structure.
  7. Leo32

    Call to community at TFS GitHub

    Have you been chatting to someone about this recently? or is this your own idea? Might be a coincidence, but I started a discussion with the admins about this recently too.
  8. Leo32

    Is the dark theme selection good enough?

    Love the dark blue theme the most. The markup colours for CODE tags burn my retinas though. Maybe keep the CODE tag consistent across light and dark? stock white background and stock colours?
  9. Leo32

    Tibia 3D Multiplayer Project - what do you think?

    In a 4d parallel universe, this is the future.
  10. Leo32

    Tibia Hack and Slash Project

    Relax, fren. If you want to flex, show us more of this!
  11. Leo32

    Tibia Hack and Slash Project

    dab the haters @Onimusha This is the future.
  12. Leo32

    8.4 script too 10.98

    The concept of the script it pretty cool. It's regrowth, but for mana. The script itself though is old and yuck tho, I ain't converting all of it. Here it is with the crashes fixed: -- >>CONFIG<< -- local MIN_MANA_GAIN = 500 -- How much is the lowest mana you can possibly gain (If your heal...
  13. Leo32

    Few issues migrating from OTX3 (BGASED ON TFS 1.2) TO TFS 1.3 772

    Solution is still this. The cause is irrelevant. I ain't doing no crystal ball shit to figure out what file you moved and forgot about - that fked it all up.
  14. Leo32

    TFS 1.X+ Stop summon to follow master

    I've fixed this by setting an isWalking flag during the moveTo movement. luascript.cpp replace: int32_t LuaScriptInterface::luaCreatureMoveTo(lua_State* L) { //creature:moveTo(pos) Creature* creature = getUserdata<Creature>(L, 1); if (!creature) { lua_pushnil(L)...
  15. Leo32

    8.4 script too 10.98

    What TFS version are you using? 0.4? My hunch is the animated text thing actually has nothing to do with it. But its the typical "I have an addEvent with a delay that crashes the server because the player has logged out before it triggers" thing.
  16. Leo32

    Few issues migrating from OTX3 (BGASED ON TFS 1.2) TO TFS 1.3 772

    The monster spell issue is because you're using custom spells in the monsters xml, that doesn't exist here: https://github.com/otland/forgottenserver/tree/7eb5d3a975b2e76c61fe5add259bd2c3c8351559/data/spells/scripts/monster...
  17. Leo32

    TFS 1.X+ Stop summon to follow master

    Hmm true. Could be this: https://github.com/otland/forgottenserver/blob/7eb5d3a975b2e76c61fe5add259bd2c3c8351559/src/monster.cpp#L1132-L1151 or this: https://github.com/otland/forgottenserver/blob/7eb5d3a975b2e76c61fe5add259bd2c3c8351559/src/monster.cpp#L1969-L1996 I'll leave it to someone...
  18. Leo32

    TFS 1.X+ Stop summon to follow master

    //creature:moveTo(pos) POG. I can make use of this. Thanks fam.
  19. Leo32

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    Bonus Feature: Jewel Case drops events/scripts/monster.lua after: -- Apply rarity chance to corpse contents and apply animation if rollRarity(corpse) > 0 then -- If a rare item was rolled, play animation if rare_popup then local spectators =...
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