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  1. Leo32

    Spell [TFS 1.X] Magic Missile

    Wasnt made with that in mind.
  2. Leo32

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    Here is a slight variant of this It's cleaner. The NPC stays in place and doesn't move, like a palace guard. It returns to its position/direction after its finished attacking. Guard South.xml <?xml version="1.0" encoding="UTF-8"?> <npc name="Guard" script="guard_south.lua" walkinterval="0"...
  3. Leo32

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    You'd need to add despawn logic so it doesn't stay there forever. If you're not up for customizing the code then I'd suggest just summoning a custom monster instead.
  4. Leo32

    NPC Advance Guard [Attacking Pk's and Monsters with options] [TFS 1.x]

    Here is an improved version of this: Guard now does melee + shoots bolts and says some shit before charging you: He walks around his spawn radius like a normal NPC; And he walks back to the original spawnPosition when the creature is out of range (instead of teleporting). Bug fixes: Can have...
  5. Leo32

    Open Tibia Archives

    https://github.com/Leo32onGIT/
  6. Leo32

    Spell [TFS 1.X] Shove

    Try this: if Tile(nextPos):hasFlag(TILESTATE_BLOCKSOLID) or Tile(nextPos):hasFlag(TILESTATE_FLOORCHANGE) or Tile(nextPos):getCreatureCount() > 0 then -- If tile to push to is invalid/blocked
  7. Leo32

    Spell [TFS 1.X] Shove

    This is the line that is erroring out: if Tile(nextPos):hasProperty(CONST_PROP_BLOCKSOLID) or Tile(nextPos):hasFlag(TILESTATE_FLOORCHANGE) or Tile(nextPos):getCreatureCount() > 0 then -- If tile to push to is invalid/blocked To figure out what is happening on your server, add the following...
  8. Leo32

    Spell [TFS 1.X]] Brutal Swing

    Bug: If you targeted a creature but killed it with a normal attack while casting the spell, the animation would trigger on the target; but the combat and damage would apply to the squares in-front of the player (because invalid target, its dead). The animation logic needed to be fixed...
  9. Leo32

    TFS 0.X random items stats

    None of that info really helps. Re-install it: https://otland.net/threads/mod-random-item-stats.130295/post-1261198
  10. Leo32

    Reimagination of Rookgaard

    I require this.
  11. Leo32

    Character Speed Editing

    creaturescripts.xml Take note of <event type="login" name="PlayerLogin" script="login.lua" /> login.lua So between here: function onLogin(player) -- do things return true end you can do whatever you want. Set max speed: player:setSpeed(1500) or you could find the original speed...
  12. Leo32

    Lua [TFS 1.3] how to make script select more than one reward

    I'm surprised something like this doesn't exist in the code-base: function onUse(player, item, fromPosition, target, toPosition, isHotkey) local primarySkillList = { ["SKILL_SWORD"] = player:getSkillLevel(SKILL_SWORD), ["SKILL_AXE"] = player:getSkillLevel(SKILL_AXE)...
  13. Leo32

    Censorship

    I agree. But innovation has been dead since then - pre 2015 has all the quality threads on the resources board. Ive had the same experience as OP with weird usage of this rule: There are things I would pay for, a web client for example. But I cant let anyone know about that here without a mod...
  14. Leo32

    Censorship

    The advertising rules are juxtaposed. You can advertise services in the jobs board, but you can't sell scripts. So you can advertise creating a script, but you cant advertise a script you've created unless you give it away for free. This just attracts shade, as you can play by the rules of the...
  15. Leo32

    Spell [TFS 1.X] Shove

    This is a replacement for groundshaker on my OT. It pushes monsters and players away from the caster. If the target is stuck up against a wall, they are stunned and receive a high amount of damage. You will need to add CONDITION_STUN your sources to use this spell. Spell - [TFS 1.X] Shield...
  16. Leo32

    Hunting Ground Rebalancing

    Cobras buffed, Falcons exp nerf loot buff and Carnivoras exp nerf: https://www.tibia.com/forum/?action=announcement&announcementid=98&boardid=89516
  17. Leo32

    Spell [TFS 1.X] Shield Bash

    Works fine, no bugs. There is one thing to keep in mind though: Player movement is triggered by the client - because we can't block it at the server end, players will get the classic "snap back" when trying to move. The only thing I can't test is the sendTargetCancel() line. It should drop the...
  18. Leo32

    Spell [TFS 1.X] Shield Bash

    Already does monsters. Take note of edit too, removed the creatureevent anyway as it was unnecessary.
  19. Leo32

    Spell [TFS 1.X] Shield Bash

    It's only registered for players, but yeah true. Removed onMove, replaced with C++ check in game.cpp
  20. Leo32

    Spell [TFS 1.X] Shield Bash

    This is a spell knights can use to stun. It's basically a Leona Q, it's damage is similar to a brutal strike, with the damage scaling off of the player's SKILL_SHIELD. Because of the power of a stun, its duration does not increase - I have it at 3 seconds by default which halves to 1.5 on...
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