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  1. bpm91

    OTClient bug letters or pappers? how fix?

    the problem maybe is here? uiwidgettext.cpp void UIWidget::drawText(const Rect& screenCoords) { if(m_drawText.length() == 0 || m_color.aF() == 0.0f) return; if(screenCoords != m_textCachedScreenCoords || m_textMustRecache) { Rect coords = Rect(screenCoords.topLeft() +...
  2. bpm91

    OTClient effect spells

    Could someone who understands otv8 src help me with this problem? As I use an old version, the utana vid is very fast since the normal tibia utana vid has many frames, the old one only has 4 so my utana vid is at this magic effect speed. So I would like to know if anyone knows where I can...
  3. bpm91

    OTClient error compile otv8 Openal32.lib problem windows 11

    when doing the github walkthrough. this is the error that appears with my new vcpkg. I'm trying to find the command to install the correct library. If anyone knows how to do it, I'm using Windows 11 x64 1710949429 I've already installed the 2 libs versions x64 and x84, but the error still...
  4. bpm91

    OTClient error compile otv8 Openal32.lib problem windows 11

    can help me guys? i use msv 143 - all libs installed... but continue no work The following packages are already installed: boost-asio[core]:x86-windows-static -> 1.84.0 boost-beast[core]:x86-windows-static -> 1.84.0 boost-filesystem[core]:x86-windows-static -> 1.84.0...
  5. bpm91

    Compilation Otcv8 - OpenAL32

    im too
  6. bpm91

    OTClient error compile otv8 Openal32.lib problem windows 11

    How to solve openal32.lib? compiled it with: Visual Studio 2022 Windows SDK Version: 10.0 Platform Toolset: v143
  7. bpm91

    TFS 1.X+ exit after kill player and lose pk

    I wanted to take advantage of you Roddet, who is a moderator, and could you tell me why I can't select the solution options. I've been trying to make an appointment for a while now and I haven't been able to, I think it's been more than a year.
  8. bpm91

    TFS 1.X+ exit after kill player and lose pk

    ty rodet, work 100% <3 save me :)
  9. bpm91

    TFS 1.X+ exit after kill player and lose pk

    i think the problem is sendTextMessage(MESSAGE_EVENT_ADVANCE, "Warning! The murder of " + attacked->getName() + " was not justified."); skullTicks += g_config.getNumber(ConfigManager::FRAG_TIME); but my code is sendTextMessage(MESSAGE_STATUS_WARNING, "Warning! The murder of " +...
  10. bpm91

    TFS 1.X+ exit after kill player and lose pk

    whiteSkullTime = 15 * 60 pzLocked = 60000 void Player::sendPing() { int64_t timeNow = OTSYS_TIME(); bool hasLostConnection = false; if ((timeNow - lastPing) >= 5000) { lastPing = timeNow; if (client) { client->sendPing(); } else {...
  11. bpm91

    TFS 1.X+ exit after kill player and lose pk

    I need the frags to give 15 minutes of pz as a global. both white and red skull
  12. bpm91

    TFS 1.X+ exit after kill player and lose pk

    I solved it. The problem now lies with the player when he takes the frag and loses his skull quickly. The time is wrong, I don't know why the time is normal. 23:55 Warning! The murder of Kin on Carunia was not justified. exit.... 23:56 character logout... and lose skull. config.lua...
  13. bpm91

    TFS 1.X+ exit after kill player and lose pk

    [Error - mysql_real_query] Query: INSERT INTO `account_bans` (`account_id`, `reason`, `banned_at`, `expires_at`, `banned_by`) VALUES (4, 'Too many unjustified kills', 1710725427, 1713317427, 1); Message: Cannot add or update a child row: a foreign key constraint fails (`otserver`.`account_bans`...
  14. bpm91

    TFS 1.X+ exit after kill player and lose pk

    I have a problem in TFS 1.5 when the player kills another and exits. Then 1 minute later, the player falls, whereas the character should stay for 15 minutes.
  15. bpm91

    OTClient help me with the client? otv8

    1710631590 work now, i use this line on unjustifiedPointsWindow = g_ui.loadUI('unjustifiedpoints', modules.game_interface.getRightPanel()) unjustifiedPointsWindow:setContentMinimumHeight(44) unjustifiedPointsWindow:setup() ty bro <3
  16. bpm91

    OTClient help me with the client? otv8

    i try all but no work
  17. bpm91

    OTClient help me with the client? otv8

    yes it doesn't cover more than that, like skills, for example, or backpacks.
  18. bpm91

    OTClient help me with the client? otv8

    my refresh have only this function refresh() local localPlayer = g_game.getLocalPlayer() local unjustifiedPoints = g_game.getUnjustifiedPoints() onUnjustifiedPointsChange(unjustifiedPoints) onOpenPvpSituationsChange(g_game.getOpenPvpSituations()) end 1710627226 I did this but still...
  19. bpm91

    OTClient help me with the client? otv8

    unjustifiedpoins.lua u say? it doesn't decrease any more than that, I wanted it to be like skills.lua, being able to appear just one square away. 1710626797 i found this on skills.lua in function refresh() local contentsPanel = skillsWindow:getChildById('contentsPanel')...
  20. bpm91

    OTClient help me with the client? otv8

    I've been trying for a while to configure this window to be smaller, such as skills, etc., but I haven't been successful. this is the limit it closes itself to. I don't know for what reason.
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