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  1. Godely

    NPC [ULTRA Release] !EXCLUSIVE! Marriage System!

    As soon as I have time for it, I will remake the NPC. Gtg to school now, see u
  2. Godely

    NPC [ULTRA Release] !EXCLUSIVE! Marriage System!

    I really didn't realize the existence of those functions o_o'
  3. Godely

    NPC [ULTRA Release] !EXCLUSIVE! Marriage System!

    If a character is online and you edit its marriage, it won't have any effect. It will only have affect if the character is offline while you put set its marriage. Another things: It would be easy making with storagevalue (I actually thought about that), but there are 2 problems: The first is...
  4. Godely

    NPC [ULTRA Release] !EXCLUSIVE! Marriage System!

    Zaja, if the meaning of "giving anything to players" is adding items to them when they marry, nop, they are not receiving any items :). But if you want them to get items, just add a doPlayerAddItem(cid, ID, 1) and doPlayerAddItem(pid, ID, 1) before the "removeCreature(cid) and removeCreature(pid)"
  5. Godely

    NPC [ULTRA Release] !EXCLUSIVE! Marriage System!

    Hi everyone. After almost 7 months, here I am. I realize that many of you are having doubts. As I've already told you, this version DOES not works anymore on the newest versions. The following topic is the remake of the script, that works the same way it does and for version 8.5...
  6. Godely

    Bug (?)

    Here is the bug /\
  7. Godely

    Bug (?)

    function getMarryStatus(player) local stat = db.getResult("SELECT FROM `players` WHERE `marrystatus` = " .. player .. ";") local info = stat:getDataInt("id") if info ~= 0 then return info else return 0 end end Can someone tell me what is wrong with this function? I'm getting the error...
  8. Godely

    Function (training)

    Hello... Today I was implanting a train code (from a guy I forgot the name)... and I did some changes... So, here is my question: function doPlayerEndTraining(cid) if isPlayerTraining(cid) == TRUE then doTeleportThing(cid, TRAIN_EXIT_POS, FALSE)...
  9. Godely

    The Orc King

    Edit: Some changes... Here is the NPC, working perfectly now: <?xml version="1.0" encoding="UTF-8"?> <npc name="The Orc King" script="data/npc/scripts/random places/the orc king.lua" walkinterval="2000"> <health now="100" max="100"/> <look type="238"/> <parameters> <parameter...
  10. Godely

    The Orc King

    I fixed it. The problem is other
  11. Godely

    The Orc King

    [21/01/2009 13:49:29] Lua Script Error: [Npc interface] [21/01/2009 13:49:29] data/npc/scripts/random places/the orc king.lua:onCreatureSay [21/01/2009 13:49:29] data/npc/lib/npcsystem/npchandler.lua:576: table index is nil [21/01/2009 13:49:29] stack traceback: [21/01/2009 13:49:29]...
  12. Godely

    [XML] NPC, Fluids / Liquids

    Yes, but when you buy it, it appears "You see a mug of water." Well, it happens here, dunno if you have this bug also :P
  13. Godely

    The Orc King

    Okay, thanks, I will be waiting
  14. Godely

    Quest per account

    Macroman, that was what I was gonna say xD anyways, as Azi said, use the account storage value.
  15. Godely

    [Move] Fire hit for vocation (POI)

    Make a file called knightsfire.lua on your movements/scripts In the file you put: function onStepIn(cid, item, position, fromPosition) if not(isPlayer(cid) == TRUE) then return FALSE end local voc1 = 4 local voc2 = 8 local pvoc = getPlayerVocation(cid) if item.uid == 1033 then if...
  16. Godely

    [XML] NPC, Fluids / Liquids

    Report it here. I got the same bug, tried hard and couldn't fix it.
  17. Godely

    The Orc King

    Well, I tried it all the day and couldn't make it. In the older versions of NPCs, where you used to configure the "hi" on the .lua file, I could do it. But now, as almost everything is on the xml file, I can't. I tried to use those interactions things but couldn't do. The Orc King is a NPC...
  18. Godely

    NPC Banker NPC (transfer!, deposit, withdraw, balance)

    elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) if n < 100000 then selfSay('Your account balance is {'..n..'} gold.', cid) talkState[talkUser] = 0 elseif (n >= 100000 and n < 1000000) then selfSay('You certainly have made a pretty penny. Your account balance is...
  19. Godely

    0.3 Quest System

    If there is the Orc Fortress Quest, where you get 3 prizes, so 3 uniqueids. When you go to quests.xml, how could you put so any of the 3 uniqueIDs would appear first in the quest list? Thanks
  20. Godely

    [8.4] The Forgotten Server v0.3 beta 2

    Thank you soo much! This is my christmas present XD see ya
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