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  1. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    TibiaAPI v0.1.1 has been released. You can view the changelog, and download the release, here: Release TibiaAPI v0.1.1 · jo3bingham/TibiaAPI (https://github.com/jo3bingham/TibiaAPI/releases/tag/0.1.1)
  2. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    With the official client update to 12.40.10030, CipSoft added the client version as a string to the Login packet sent from the client. This has been addressed and pushed to master. For those using pre-built releases, those will be updated later today (which will include other various improvements).
  3. jo3bingham

    Extract sprites from old clients (<= 6.4)

    https://github.com/jo3bingham/OldTibiaExtractor
  4. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    Version 0.1.0 of TibiaAPI, and the included apps, has been now been released. This is the official first release of TibiaAPI. All apps have been built to target each x64 platform (Linux, macOS, and Windows) so that users don't need to install .NET Core 3.1 to use them. The TibiaAPI library can...
  5. jo3bingham

    Disable Battleye Error 12.20

    In 12.40.9997, you can disable the BattlEye error message by opening the client in a hex editor and going to memory address 0x2BFD4 (or search for the hex sequence C6 45 D7 00 C6 45 CF 00) and change the value from 00 to 01 (the second 00 if you searched for the hex sequence).
  6. jo3bingham

    TibiaAPI: Record, Redact, Extract, and Watch

    TibiaAPI is an open-source, cross-platform proxy written in C# that currently supports protocols 11.80-12.40*. The name is dedicated to the original TibiaAPI that I was lucky enough to be a part of. Four apps have been created for public use: Record, Redact, Extract, and Watch. Record lets you...
  7. jo3bingham

    C++ Where to find right click & left click in sources [walking with mouse]

    When you left-click, the client generates a list of directions to move your character to that tile, sends that list to the server, and then the server will attempt to walk that list: otland/forgottenserver...
  8. jo3bingham

    C++ Where to find right click & left click in sources [walking with mouse]

    Are you referring to the client (OTC) or the server (TFS)?
  9. jo3bingham

    Identifying OTClient vs Tibia vanilla client on login?

    Unfortunately, I don't know the answer to this. It would pretty easy to figure out, but I just never took the time to check.
  10. jo3bingham

    Identifying OTClient vs Tibia vanilla client on login?

    No problem! Also, I found my old code for that additional hardware information if it's helpful in anyway to you, or anyone else: uint8_t localeId = msg.getByte(); char localeNameBuffer[3]; for (int i = 0; i < 3; ++i) { localeNameBuffer[i] = static_cast<char>(msg.getByte()); } std::string...
  11. jo3bingham

    Identifying OTClient vs Tibia vanilla client on login?

    Those trailing bytes in the vanilla client are computer specs; CPU, GPU, RAM, refresh rate, etc. I'm not sure what OTC puts there. As for telling them apart, you could use the operatingSystem value. According to TFS source code, OTC uses different values compared to the vanilla client...
  12. jo3bingham

    You have less than 1 percent to go

    I was unaware of this. Good to know. 👍
  13. jo3bingham

    You have less than 1 percent to go

    But OP isn't using greenshot, or any other third-party software for that matter. Using the "Print Screen" key will always be blacked out, even if you restart your PC. So, no, your original reply isn't helpful.
  14. jo3bingham

    You have less than 1 percent to go

    It's been there for a while now. This won't help. BattlEye has blocked capturing the screen (their way of trying to counter pixel-reading bots) for some time now. Some software (like OBS) can still capture the screen, but for the most part it's blocked. @soul4soul, you can configure a hotkey...
  15. jo3bingham

    Summer Update 2020

    Yeah, all of that information is in the client/assets.
  16. jo3bingham

    Summer Update 2020

    This is TibiaWiki’s screenshot. That is their personal tool and it is written in C#. They didn’t get early access, the test server client is already publicly available if you know the URL. I wrote some code that lets me pull down the test client (and needed files), decompresses everything, and...
  17. jo3bingham

    Theorizing a Modern Engine Design

    The following is roughly 20 lines (ignoring the comments) of extremely simple code. You simply have to add tokio as a dependency to your Cargo.toml file to build it; e.g., tokio = { version = "0.2.21", features = ["full"] }. Obviously, you'd want a more robust system; a "NetworkMessage" module...
  18. jo3bingham

    Theorizing a Modern Engine Design

    You obviously missed the point of this thread; I have no intention of rewriting anything. The title of the thread is “Theorizing a Modern Engine Design” and the first post gives some ideas and asks others for theirs IF they were to build something from scratch. But ignoring that, why is it not...
  19. jo3bingham

    Open source bot community.

    In addition to TibiaPF, check out TPForums.org. The forum is dead, but there’s a lot of excellent knowledge from the golden-age of bots littered throughout.
  20. jo3bingham

    Theorizing a Modern Engine Design

    My "Haha" was in reference to this. 😁
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