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    Proof of concept of a new game engine

    I think I explained it in the first post, the goal is to allow users to implement anything without modifying the core, but it doesn't mean you don't have to know Rust. But it also doesn't mean everyone using it has to know Rust, they can use systems created by others. Let's take this example...
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    Proof of concept of a new game engine

    If you're asking if it's possible to implement it with this systems architecture, it is. And I think I'll have to do it eventually, because the community demands it. But thanks to this architecture if someone hates Lua (like me) he can just create a system for scripts in any other language he...
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    Proof of concept of a new game engine

    TL;DR I started creating a new game engine and now I’m sharing a proof of concept with you to get feedback. If my idea turns out to make sense I’ll continue working on it and hopefully after a few years we will finally eradicate that crap called TFS. Introduction First of all, I want to thank...
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    [8.0] - TFS 1.2

    What is "old school exhausted"?
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    Theorizing a Modern Engine Design

    Ok guys, let’s actually do something. I know OP didn’t want us to write any code, but we can do it anyway. So here’s my proposal for a new map format. (Credits to @jo3bingham for the idea of dividing map by areas. My format is based on it, but goes a little further.) First of all, why? I know...
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    [France] [Custom / 8.0] Kasteria | ELOTH TEAM | NEW ANTI-BOT CLIENT| 4 JUNE AT 18:00 CEST

    he also bans people for no reason Forum - Thread - Kasteria (http://web.archive.org/web/20190724100825/https://www.kasteria.pl/forum/thread/57)
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    [8.0] - TFS 1.2

    Add ignoreheight="false" in npc xml file or change it to false directly in source: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/blob/3da89446636f51419908dc04b6031e088ed792d8/src/npc.cpp#L106)
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    [CANADA] [Custom / 8.0] Kasteria | ELOTH TEAM | NEW CLIENT | DASH SYSTEM | SMOOTH GAMEPLAY | 20 AUGUST AT 18:00

    Sorry, my bad. You don't have short memory, you're probably just lying, because you know there was no unban option during first two weeks of the previous edition, and still you're saying it was ALWAYS available. Or maybe you don't know the meaning of this word?
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    [CANADA] [Custom / 8.0] Kasteria | ELOTH TEAM | NEW CLIENT | DASH SYSTEM | SMOOTH GAMEPLAY | 20 AUGUST AT 18:00

    Always? Well, you have a very short-term memory. Forum - Thread - Kasteria (https://www.kasteria.pl/forum/thread/48)
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    [France] [Custom / 8.0] Kasteria | ELOTH TEAM | NEW ANTI-BOT CLIENT| 4 JUNE AT 18:00 CEST

    well, I don't think it's a waste of time to warn people that GOD Kasti bans players without reason to grab even more money from them
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    [France] [Custom / 8.0] Kasteria | ELOTH TEAM | NEW ANTI-BOT CLIENT| 4 JUNE AT 18:00 CEST

    they deleted this topic quite fast, but I saved it: Forum - Thread - Kasteria (http://web.archive.org/web/20190724100825/https://www.kasteria.pl/forum/thread/57)
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    Can someone make a good 8.0 ot already?

    I totally disagree. 8.0 is in my opinion the last version that can be classified as "old school" and there's a huge difference between 8.0 and 8.1, not to mention 8.6. Adding strong/great potions and a lot of new spells/runes (for example avalanche rune or new druid's UE) in update 8.1 changed...
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    Can someone make a good 8.0 ot already?

    I work on it, but it'll take another month or two. There are still a few quests and around 90 NPCs left to script, monsters, formulas, some map areas to check/fix and few other things. The client will also be a problem because CipSoft's client allows players to use bots and OTClient has some...
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    TFS 1.X+ Parcel system

    You need to move all lines inside this if: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/blob/8.0/src/iologindata.cpp#L753) starting from this line: ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/blob/8.0/src/iologindata.cpp#L776) outside of...
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    TFS 1.X+ Where can you find the spells.xml function

    otland/forgottenserver (https://github.com/otland/forgottenserver/blob/1.0/src/spells.cpp#L1320)
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    Tibia Server 6.4

    Actually I told him not to do that, because this "demo" is just downloaded cyclops 6.4, totally bugged and totally unplayable, no NPC, no quests, some stairs not working... this is not something that should be made available to public, but he wanted to give you something necessarily and I...
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    When will some decent server start for Tibia 8.0 or 7.92 with RL map?

    If you wanna know, I currently work on 8.0 real map server, but there's still a lot to do. I want it not only to has 8.0 gameplay, but also to look as close to 8.0 as possible, including all details like books and other items respawns, so I spend a lot of time working on map (it's something like...
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    Tibia Server 6.4

    Hello again! The development of this project has been paused for few months due to the lack of time, but I’m happy to tell you that we’ve recently returned to work. So what’s the progress? We’ve been working on downgrading TFS 1.2 to 6.4 protocol, and we managed to finish it few days ago. This...
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    [France] Voidcore 7.4 - Official Start on Friday - 12.01.18 - 18:00 CET

    Why did you hide your name? It can be easily found anyway because there's only one ms with 50 lvl and 43 mlvl on the server.
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    [France] Voidcore 7.4 - Official Start on Friday - 12.01.18 - 18:00 CET

    It's not about the internet, I think everyone has some lags when going up/down, if you don't see it just create a normal character and play a little, you'll notice it for sure
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