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  1. Mr Trala

    Compiling OTclient, impossible!

    Use VS 2015 Includes: Linker: That's it
  2. Mr Trala

    scripts for guild houses otx2 - tfs 0.3.7

    iirc this is already inside the default code, you just need to mark those houses as GH, in Remeres just go to the house, click edit and select Guildhall.
  3. Mr Trala

    onGetFormulaValues Can i remove maglevel?

    Yes, indeed you can. Edit: Why the fuck I am getting likes lmao
  4. Mr Trala

    Adding doors to global and actions (tfs 1.2)

    Hum, I just thought of something, can you confirm if RL Tibia doors still works?
  5. Mr Trala

    Adding doors to global and actions (tfs 1.2)

    I added the closed ones? my bad then, change that for the open ones ^^
  6. Mr Trala

    Adding doors to global and actions (tfs 1.2)

    Remplace your doors.lua function onUse(player, item, fromPosition, target, toPosition, isHotkey) local itemId = item:getId() if table.contains(questDoors, itemId) then if player:getStorageValue(item.actionid) ~= -1 then item:transform(itemId + 1)...
  7. Mr Trala

    Fade tile

    That's cheap actually, and if they are "easy mechanics" for him doesn't mean he's gonna sell for pennies.
  8. Mr Trala

    Adding doors to global and actions (tfs 1.2)

    Copy paste your actions/scripts/other/doors.lua You need to either import sprites as TFS does or made an small mod in doors.lua, I recommend the second.
  9. Mr Trala

    Adding doors to global and actions (tfs 1.2)

    doors = {[26529] = 26533, [26530] = 26533, [26531] = 26534, [26532] = 26534, [26533] = 26529} In other words you need to put all of them there, Horizontal and Vertical are to check if there's a creature in there and when close move that creature.
  10. Mr Trala

    Lua Displaying amount that potions gives

    Not sure what's the last problem, you said that you want it the same color as "Aaaaah"? Is exactly the same color as of right now
  11. Mr Trala

    TFS 1.X+ tfs 1.3 make many conditions in one spell

    For future references: The script didn't work for Thorn (While it works in a fresh TFS 1.3 downloaded from git), I tried to help him via PM unsuccessfully, and after I offered help via Teamviewer (Thing that almost no one do for free) he acted all defensive. This message is not meant to actually...
  12. Mr Trala

    TFS 1.X+ tfs 1.3 make many conditions in one spell

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 1) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 20) local paralyze = Condition(CONDITION_PARALYZE) paralyze:setParameter(CONDITION_PARAM_TICKS, 20000)...
  13. Mr Trala

    A script that changes the player's ID Group after use

    This should work: data/actions/scripts/tutor.lua local groups = { [2641] = {group = ACCOUNT_TYPE_TUTOR, message = "You have been granted the position of Tutor!"}, [2642] = {group = ACCOUNT_TYPE_SENIORTUTOR, message = "You have been granted the position of Senior Tutor!"} } function...
  14. Mr Trala

    Ping System (OTHire)

    You should be able to get it from here: otland/forgottenserver
  15. Mr Trala

    TFS 1.1 Upgrading weapon magic level

    Have you tried with item:getAttribute() Nvm that's not gonna work
  16. Mr Trala

    TFS 1.X+ getPosByDir

    local config = { velocidade = 350, -- intervalo entre os giros (quanto menor, mais rapido) hits = 24, -- quantos hits vai dar msg = "Frozen Orb", -- msg ao soltar a spell key = 13871, -- storage que sera utilizado pro cooldown cooldown = 3, -- tempo em segundos de cooldown entre um uso da spell...
  17. Mr Trala

    Lua Displaying amount that potions gives

    Before: target:addMana(manaToAdd) Add: local total = math.floor(manaToAdd) Change: target:getPosition():sendMessage(manaToAdd) To: target:getPosition():sendMessage("+"..total.."") Change target:addMana(manaToAdd) To: target:addMana(total)
  18. Mr Trala

    A script that changes the player's ID Group after use

    I'm guessing TFS 1.2?
  19. Mr Trala

    Lua key inside monster

    Ignore my pass answer, found the error: <loot> <item id="2091" actionId="xxxx" chance="100000"/> </loot> With capital I
  20. Mr Trala

    Lua key inside monster

    Can confirm it doesn't work in a fresh TFS 1.3 installation. I'm assuming you are using 1.x~: You can always go with Creature script way: Creature scripts/scripts/customLoot.lua local items = { [1] = {itemId = 2365, actionID = 9000}, [2] = {itemId = 2651, actionID = 9001} } local chance...
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