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  1. demon088

    stable 1.2 tfs bank system

    I am using it and it is all okay! Thank you! I'm using TFS 1.2.
  2. demon088

    TalkAction Bank System via Talkaction (TFS 1.2)

    It works, but has bugs like, you cannot transfer to an offline player.
  3. demon088

    TFS 1.X+ !commands + /commands TFS 1.3 HELP

    This is working so cool! Im using TFS 1.2.
  4. demon088

    Custom Client [8.6 - 10.XX]

    It always works for me. I'm using TFS 1.2 and it is working!
  5. demon088

    Lua Help with summoning spell

    If I remove that part, the spell will just summon a wild creature.
  6. demon088

    Lua Help with summoning spell

    So long time ago I took this script from this forum, to be honest I don't remember the exact post or author, so I apologize about that. local config = { maxSummons = 1, summonName = "Warding Totem" } function onCastSpell(creature, var) local player = creature:getPlayer() if...
  7. demon088

    Help with animations (Sprites)

    For a better understanding, how can I set the animation to appear around the target? I tried with cid:getPosition, but the animation appears centered but over my character. Is there something like target:getPosition? I tried with others but sent me nil value as well. EDIT: Okay so I found the...
  8. demon088

    Help with animations (Sprites)

    I couldn't make the script work with this feature. The script just stops working and prompt is showing creature is a nil value. I have just added your feature within Function onCast, I tried in many places but couldn't make it work. Thank you for you help, I will be cleaning my other attack...
  9. demon088

    Help with animations (Sprites)

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) function onCastSpell(cid, var) fcharges = getPlayerStorageValue(cid,10076) if...
  10. demon088

    Help with animations (Sprites)

    We have already changed it to other numerals (Ex: 2, 3, 32) without any visual change.
  11. demon088

    Help with animations (Sprites)

    Do you mean in the Texture?... this is what i have AND this is Properties
  12. demon088

    Help with animations (Sprites)

    Hello Otland! I need help with animation spriting. It ocurrs that we added some large animation for custom spells. The problem is that the area of effect is lower than the animation, as result it looks pretty wierd. Example: The blue square represents the area where the spell is acting, and as...
  13. demon088

    Feature [TFS 1.3] Adding New Skills

    Nice post Rami, I will try it on my own server!
  14. demon088

    TFS 1.X+ On health/mana change options?

    This is amazing, I will give it a try!
  15. demon088

    TFS 0.X spell area + 3 times

    Is there something like this for TFS 1.X?
  16. demon088

    Lua TFS 1.3 Fishing Monsters

    I have just added to the code, 'tries' which means that only when you catch you get tries included in table. Also I have added to the catchChance calculation a boost from your fishing skill, this means the higher the fishing level, you have a higher chance to catch. This is the script: local...
  17. demon088

    Lua [TFS 1.X] Random Reward Action

    I've recently noticed this, when you receive an item with charges (Ex: Might Ring which normally has 20 charges), this item has only 1 charge. Same with amulets or other kind of items including charges. I was trying to include this within the script to add charges to the item, only if it was...
  18. demon088

    Item from chest with 1 charge

    Like this: elseif item.uid == 1010 then <!-- chest UID --> queststatus = getPlayerStorageValue(cid,5010) if queststatus == -1 then local id = doCreateItemEx(2170, 250) if(doPlayerAddItemEx(cid, id, true) ~= RETURNVALUE_NOERROR) then return false end...
  19. demon088

    Solved [TFS 1.2] Daily reset Task NPC is not resetting storage.

    Is it possible to get x random tasks increasing by level? I mean, the first task to be only for creatures for level 20-50 (Ex: Cyclops, Dragon), then the second task creatures for 50 or higher (EX: Drag Lord, Demons). Then you can do only 3 tasks daily. Is it possible for this system?
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