To ja tez dodam swoja wersje od siebie :wub:
local monsters = {
['dragon'] = 2
}
function onKill(cid, target, damage, flags, war)
if damage > 0 and bit.band(flags, 1) == 1 and isMonster(target) then
local monster = monsters[getCreatureName(target):lower()]
if monster then...