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    Problem with default skill level, TFS 1.5 and MYACC

    In config.php i had only database informations I found it in admin panel myacc, i change it and i will test /// edit Thanks, i change in admin myacc panel to "YES" (use a sample skills) and it work ;D
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    Problem with default skill level, TFS 1.5 and MYACC

    Hi, any idea why when i set a default skill in sample characters, only magic level work? Others skills are set to default tibia value (10 skill) Maybe problem is in skill tires? Couse i set it to "0", cuz i don't know how to calculate it
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    Compiling TFS 1.5 8.6 on UBUNTU problem

    Hi, i use a TFS 1.5 downgraded 8.6 with modal/mount. When i compiling that files on windows i don't get any error/problem, all be fine. But today i was buyed VPS for test and i tried compile a TFS on VPS with UBUNTU 24.04 system and i get that errors: Any ideas/Someone can help me? [ 1%]...
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    Feature [TFS 1.3] Monster Levels

    Any ideas how to add that level system to Game.createmonster command?
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    globalevents onstartup

    Up
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    globalevents onstartup

    function onStartup() db.query("TRUNCATE TABLE `players_online`") db.asyncQuery("DELETE FROM `guild_wars` WHERE `status` = 0") db.asyncQuery("DELETE FROM `players` WHERE `deletion` != 0 AND `deletion` < " .. os.time()) db.asyncQuery("DELETE FROM `ip_bans` WHERE `expires_at` != 0...
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    globalevents onstartup

    Hi! I added a "function" what loading map in X postions from other file and i want to load "random" part of map, from random file when server starting. And it work, but i was add that code to onStartUp.lua, but i don't know why that file is loading two times, then on start that script load two...
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    TFS 1.X+ Gained experience in percent?

    @Xikini i think i calculate it good? Couse variable "currLevelExp" = how experience we need to level up, so when i use variable "exp" (exp = how we experience get after kill monsters with all rates/boots) so when i (exp/currLevelExp)*100 = how i percent get? So if monster add me 100xp when i...
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    TFS 1.X+ Gained experience in percent?

    @Xikini thanks, now work. But... I don't know where is problem, couse when monster add me 7% of level, then it show 3.57% :( (if i use variable currLevelExp, couse i think its correct, not a nextLevelExp ;D) So i do this But i think its not good but it work like i want xD float proc_exp =...
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    TFS 1.X+ Gained experience in percent?

    @Xikini i do something wrong couse not work :( When i calc it in calculator then i get correct results, but in game it show 0.0000% :( void Player::addExperience(Creature* source, uint64_t exp, bool sendText/* = false*/) { uint64_t currLevelExp = Player::getExpForLevel(level)...
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    TFS 1.X+ Gained experience in percent?

    @Xikini Okey i know how to calculate percents xD, but how to calculate how much percent add monster? I Think maybe use part of code what show it in game, but how to check what % of level player have before killing and after? I thinked save % in storage, but i feel is stupid idea I forgott say...
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    TFS 1.X+ Gained experience in percent?

    Hi, can someone help me how to show gained experience in percent? I mean change whole numbers like 6400000000 to how much percent player get? 100% = 1 99% = 0.99 1% = 0.01 0% = 0 Its possible? TFS 1.5 8.6 with modals
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    otcv8 bot custom button help

    Solved. @Marko999x smile is good, so be happy :)
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    otcv8 bot custom button help

    Hi, i was tried make a custom button when i put a others script, then i want few button, one per ots where i play. But for now i have problem, couse if i use a button in extras then nothing happend, but if that butten is used (lighting green) then when i turn off and on bot, then it show me that...
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