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    How to make table from 1 to 10

    @Levi999x Oh yeah, sorry I forgot. function onCastSpell(creature, variant) if creature:getSkull() == SKULL_BLACK then creature:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false end local mlvl = creature:getSkillLevel(SKILL_MAGLEVEL) local monstersConfig =...
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    How to make table from 1 to 10

    @River KA , I have problem now, because before, when I used [1] = {name = "Orc"}, it worked normally, but when I use your script, now monsters that should be spawned are not summons. I don't know why, because I'm using a clean Utevo Res script. Something like this line does not work...
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    How to make table from 1 to 10

    Hi, how do I make a table like that? local monsterName = { [{1,10}] = {name = "Orc"}, [{11,20}] = {name = "Orc Spearman"} } local monsterType = MonsterType(monsterName[player_skill_level].name) I tried to spawn monster X if the player has a skill level from X to Y...
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    Lua TFS 1.3 Task System with points

    @Icaraii check this local config = { -- Trolls ['troll'] = {name = 'Troll', amount = 100, points = 1, storage = 19000, startstorage = 5010, startvalue = 1}, ['swamp troll'] = {name = 'Troll', amount = 100, points = 1, storage = 19000, startstorage = 5010, startvalue = 1}...
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    Lua TFS 1.3 Task System with points

    @Icaraii try something like this: In "points" u change value, how much monster add points data/creaturescript/tasksystem local config = { -- Trolls ['troll'] = {name = 'Troll', amount = 100, points = 1, storage = 19000, startstorage = 5010, startvalue = 1}, ['swamp troll'] = {name...
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    mysql problem with new skill

    Thanks, i check all lines again and i found what's be wrong. You have right.
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    mysql problem with new skill

    Hi, i have this error when i login/logout to my local server, im use this tutorial to add new skill New skill by EPuncker · Pull Request #4503 · otland/forgottenserver (https://github.com/otland/forgottenserver/pull/4503/files) [Error - mysql_real_query] Query: UPDATE `players` SET `level` =...
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    otclient v8 compile problem

    Shit, i check this otc v8 from oen, but its version without bot :/ my bad i forgott say it, i need otc v8 with bot for 8.6 ;p 1693492970 What's funny is in my post @oen432 ?
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    otclient v8 compile problem

    Thanks, i must download files from wrong repo. Compiled success, but i got few errors too: And why i can compile it only in 32bit version? 1>C:\Users\userrrr\Desktop\otclientv8-master\src\client\container.cpp(71,41): warning C4018: '<=': signed/unsigned mismatch...
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    otclient v8 compile problem

    Hi, any ideas why i can't compile otc v8? I download clean files from github, installed all libs what be linked on github, but im use visual 2022 not 2019 1>session.cpp 1>websocket.cpp 1>mouse.cpp 1>lbitlib.cpp 1>luaexception.cpp 1>luainterface.cpp 1>luaobject.cpp 1>luavaluecasts.cpp...
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    Feature [TFS 1.3] Adding New Skills

    Tutorial from first post? 😅 I dont remember but its 1.3 or 1.5 //edit @Evil Puncker thanks, i was check all files again with your tutorial on github, and in file enums.h i have more lines than he posted in tutorial, so i think im using tfs 1.5
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    Feature [TFS 1.3] Adding New Skills

    In conditions.cpp its only one time, same in tutorial
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    Feature [TFS 1.3] Adding New Skills

    I maked all like in tutorial, but i got two errors.. How it's possible, if i capy/paste your codes? :( error C2196: case value 'CONDITION_PARAM_SKILL_RUNECRAFT' already used error C2196: case value 'CONDITION_PARAM_SKILL_RUNECRAFTPERCENT' already used
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    New sprites for 8.6 client and text animations

    Hi, I have a few questions. 1. How do I enable logging in to the game without a client with new sprites? - I mean, if a player tries to log in without a client with sprites, he doesn't get debugging, but all new sprites are like old ones. - I saw something like it on servers with mounts on...
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    Linux What distro is currently best for running a client-based tibia 8.6

    Hi, could you tell me where I could find fixes by TFS Master for TFS 1.5 by Nekiro? Could it work without problems? I can't find it. What is "your fork"? Is it clean TFS 1.5 with your fixes or something else?
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    Linux What distro is currently best for running a client-based tibia 8.6

    Hmm, okay good to know, thanks. I'll test it, cuz I'm using a few months ago myacc and it doesn't have. But if I'm good thinking, I have problems with war system in lua files on TFS 1.5 8.6
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    Linux What distro is currently best for running a client-based tibia 8.6

    Okay, so I use TFS 1.5, but the war system does not exist in it. But ok, I'll pay for someone to write it if it's possible. Thanks for all the answers.
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    Linux What distro is currently best for running a client-based tibia 8.6

    Hmm, so.. maybe what an old distro be good? TFS 0.4? Rev (?)
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    Linux What distro is currently best for running a client-based tibia 8.6

    Hello, this is my first post, and it’s probably a stupid question, but why not? What distro is currently best for running a client-based tibia 8.6 My main requirement is a functioning war system. Working on the server and ACC. I have seen a few topics with the latest distro (?) The TFS 1.5 8.6...
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