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    The Custom Stats Discussion

    This thread is just starting to get good. Lets keep 'er goin'
  2. C

    The Custom Stats Discussion

    Well dexterity and agility are pretty much the same category, but I agree that Dexterity probably fits better as a stat name with those ideas.
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    The Custom Stats Discussion

    Updated the thread a bit more. I wont keep updating every update to it unless I get feedback.
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    The Custom Stats Discussion

    I have updated the thread. Weapon Mastery has been removed. Starting Stats: Level: 1 Health: 150 Mana: 50 Agility: Ranged Power - ? Hit - ? Evasion - ? Speed - ? Vitality: Health - ? **Armor - ? Wisdom: Magic Power - ? Mana - ? **Spell reqs - ? Strength: Physical Damage - ? Crit Chance -...
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    The Custom Stats Discussion

    lol @ OTLand. Anyways, the difference between the stats is very minor but I do agree that maybe it would be wise to merge them for the sake of adaptability. Codinablack, are you saying that: [2 VOTE] Weapon Mastery - Attack Power/Weapon Dynamic [5 VOTE] Agility - Speed + Evasion + Ranged Power...
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    The Custom Stats Discussion

    Ah cool man. That's what this forum is all about really, community.
  7. C

    The Custom Stats Discussion

    Won't make a difference to me, I don't ever play or create OT. Might be interesting for the community though. Probably best to make it open source if you do a release though.
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    The Custom Stats Discussion

    Yea it's all good man. This is just a discussion thread that is open to everyone.
  9. C

    The Custom Stats Discussion

    Technically yes, unless the turns were considered non-live-combat features (possibly an event). So essentially speed would have to be limited to things other than movement and attacking. I like the idea for upgrading spells, or possibly cooldown reductions for certain spells.
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    The Custom Stats Discussion

    Well now that is clarified. What about turn based events? Would turn based Speed still be too huge of an advantage?
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    TFS Programming Tools

    Tools will help the people who don't want to put effort out. That being said, tools will also help the community grow and develop. You must pick your poison, and choose what you think is best in the end. The way I see it, competition with Tibia servers will never grow in size - unless there is...
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    The Custom Stats Discussion

    Flatlander I think you're confusing speed with movement speed. It is quite possible that "Speed" will have minor effect on movement, while having major other properties like cooldown bonuses. Of course I know what you're talking about, and I partially agree. We don't want comets shooting around...
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    The Custom Stats Discussion

    I updated the thread with some new votes, and also removed the concepts discussion to further discuss game stat votes. I didn't really understand the prestige system you discussed, Raging_Mage, so I didn't include it.
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    The Custom Stats Discussion

    As far as stats go Krazy, the discussed concept was: "Two stats per level. Bonus with level intervals." This would mean that you earn 2 stats every level up that can be spent, and a bonus every 5-10 levels or so. Do you agree with this? I appreciate the feedback on speed, but what if speed...
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    The Custom Stats Discussion

    I made the thread a little tidier. Bump
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    The Custom Stats Discussion

    bump
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    The Custom Stats Discussion

    People, lets build a community system.
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    The Custom Stats Discussion

    I updated the thread. Instead of "requirements", there are "concepts".
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    The Custom Stats Discussion

    Yep. stats are gained per level. I updated the thread! I also added some votes of mine.
  20. C

    The Custom Stats Discussion

    Alright, I have added a requirement according to your feedback.
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