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  1. RokojoM

    OpenTibia [RME 3.x] RME Modification 3

    RME Modification 3 REQUIREMENTS RME 3.3 RME Modification Files: WITH Tiny Borders RME Modification Files: WITHOUT Tiny Borders HOW TO INSTALL Download the .rar that contains the mod files. Copy all the files from the .rar in the following directory: Remere's Map Editor > data > client...
  2. RokojoM

    [RME/Mapping] Why do many sprites have multiple IDs?

    For a mapper they'll serve little use. In my RME mod I've moved all duplicate sprites to a separate palette for organisation's sake. You can do the same; the way it's done will differ depending on what RME you use, though.
  3. RokojoM

    [Archived] "[Quick Showoff] Post your latest maps"

    It's been a while since I've seen such an open nature and it feels like a breath of fresh air. It's very pleasant to the eyes. You've reminded me that you don't always need to fill the entire space you're given and thank you for that. Great map!
  4. RokojoM

    [Archived] "[Quick Showoff] Post your latest maps"

    I think that's about as good as you can do in the 7.6 client. Great job!
  5. RokojoM

    wooden railing with wooden column

    That still requires more dragging around for the same result. In this case it's more about preference since you're not saving yourself that much more time. Personally I also drag stuff around because I'm used to it but when using the alt-key you're eliminating the act of dragging and it doesn't...
  6. RokojoM

    wooden railing with wooden column

    To add onto that; holding the alt-key while placing items does the same as dragging stuff on top of each other with autoborder turned off but doesn't require you to turn off autoborder and requires less clicks.
  7. RokojoM

    OpenTibia [RME 3.x] RME Modification 3

    If it crashes without the mod aswell then there's something wrong with your tibia.dat However, I think it's just that the mod adds so many brushes that aren't useful for 8.6. In all honesty I don't think this mod is worth it for 8.6. I'll see if it's worth making an 8.6 version for this mod...
  8. RokojoM

    What railing to use?

    I'd go with either jungle stone railings (3480+) or limestone (ID 10190).
  9. RokojoM

    Rookgaard by RkjM, Magnetico and Beto06

    We have a dropbox filled with unfinished stuff. I'll take a peep and see what's worth releasing.
  10. RokojoM

    Rookgaard by RkjM, Magnetico and Beto06

    I'm 99% sure it's 10.55+ but it could honestly be a version or two lower.
  11. RokojoM

    RokojoM's Centre

    Check it out, boys and girls.
  12. RokojoM

    Rookgaard by RkjM, Magnetico and Beto06

  13. RokojoM

    The Unknown | Mapping Thread

    Yes, who DARES use lava in an underwater area for gigantic worm-like sea monsters that spew earth and ice waves out of their mouth. This completely ruins the realistic immersion that Tibia offers us! Unknown Soldier, you do you. This is a fantasy game that enables you to make a variety of...
  14. RokojoM

    OpenTibia [RME 3.x] RME Modification 3

    DOODAD UPDATE 50% DONE (it can take a while to load)
  15. RokojoM

    Remere's Map editor 10.9 Help

    Remere's Map Editor 3.3
  16. RokojoM

    [Sweden] Gallowgard - 10.98

    Pigeon ID: 19625 Steam IDs: 9331 - 9332 & 9341 - 9342 Both can be found in Roofs section in RAW using my RME modification. shameless plug no care
  17. RokojoM

    Creativity - Post your mapping ideas

    ID 20752 used in an environment: http://i.imgur.com/suvE9hX.png
  18. RokojoM

    Shirako ~Mapping Thread~

    I'm glad you added the video because those pictures are too dark.
  19. RokojoM

    2rec//Mapping thread

    Overall your nature looks fantastic so I'll resort to suggestions that are very specific and biased. The desert nature has (specifically on the area you showed) two green elements that break up the monotony of the floor but they are on the same horizontal line which looks odd to me. You also...
  20. RokojoM

    Peroxide's Mapping Thread

    Now do it for all possible wind directions. All 360 degrees thanks.
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