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  1. tokenzz

    Lua Players can put items into Shop Inbox

    it works if you're a magician
  2. tokenzz

    World of Therran - Official Discussion Thread

    We got some connections with an already established tibia streamer willing to stream world of therran during launch! :)
  3. tokenzz

    TFS 1.1 NPC

    what you can do, is set storagevalues based on cid, and compare them when talking to the npc. something like this; <npc name="Example Npc" script="Example Npc.lua" walkinterval="0" speechbubble="3"> <look typeex="111" /> <parameters> <parameter key="message_greet" value="hello" /> <parameter...
  4. tokenzz

    World of Therran - Official Discussion Thread

    Unfortunately this is not possible for us. To begin with, we have to finish all planned content in prior with the launch. Secondly, a majority of us are not available one week before launch since we all either work or study full time. Don't worry though. We plan on sticking around for the long...
  5. tokenzz

    World of Therran - Official Discussion Thread

    Discord invitation link! Feel free to join our discord server, and enjoy the experience with all the other players! regards, 8Ware
  6. tokenzz

    Solved doSummonCreature problem

    You can use recursion or addevents, but I believe the easiest way of solving the "problem" is by using the decay() method.
  7. tokenzz

    World of Therran - Official Discussion Thread

    we need more hype in here
  8. tokenzz

    Lua onMoveItem bug????

    oh you want a separate bag that works like the arrow slot?
  9. tokenzz

    Lua onMoveItem bug????

    it's pretty much the same script (if i understood you correctly)
  10. tokenzz

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    nope, I believe that'd be handled in the client. I have a couple of solutions in my head, but the most proper way would be to revoke the movement animation if false;. And that part is handled in the client => it's possible to do in otclient for example.
  11. tokenzz

    Lua Function [TFS 1.2] creature:setNoMove(bool) & creature:canMove()

    yeah, he's not removing the movement, just preventing the player from actually moving. It's only the client that can see this.
  12. tokenzz

    World of Therran - Official Discussion Thread

    "Lastly, What you've all been waiting for. Offical release date: September 30th 2016, Time: 20:00 CET"
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