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  1. Curb

    Help Compiling

    Just updated the link to wetransfer.
  2. Curb

    Help Compiling

    vc14 + src
  3. Curb

    Help Compiling

    Yes, for windows. Sorry I forgot to mention.
  4. Curb

    Help Compiling

    Hey guys, I'm using Nostalrius here and I made some changes on the source so I need to compile it again, but I'm having a hard time doing that. o_O Can anyone compile it for me, please? edit: For Windows.
  5. Curb

    Nostalrius 7.7

    Does anyone compiled it after the monster.cpp fix? Would you upload it please? o_O
  6. Curb

    Znote AAC - Nostalrius - Mail/Recovery Account error

    It worked! I had this error Extension missing: openssl but then I found that I had to remove the semicolon ;extension=php_openssl.dll and it worked just perfect. Thank you so much for your time @Znote ;)
  7. Curb

    Znote AAC - Nostalrius - Mail/Recovery Account error

    Do you mind teach me how to apply? Sorry for my inexperience. mail.php <?php class Mail { protected $_config = false; /** * @param array $config * @access public * @return void **/ public function __construct($config) { $this->_config = $config; }...
  8. Curb

    Znote AAC - Nostalrius - Mail/Recovery Account error

    Uniform Server: [Mon Sep 23 17:48:56.127423 2019] [php7:error] [pid 14848:tid 2104] [client 177.67.202.79:57272] PHP Fatal error: require(): Failed opening required 'PHPMailer/PHPMailerAutoload.php' (include_path='.;C:/Otserv/UniServerZ/home/us_pear/PEAR') in...
  9. Curb

    Znote AAC - Nostalrius - Mail/Recovery Account error

    No more error. But it leads me to a blank page and no e-mail received. And I also noticed something, when I set 'debug' => true, on the $config['mailserver'], people stop receving the congratulations message when creating a new account. (it does create the account perfectly but no message.)
  10. Curb

    Znote AAC - Nostalrius - Mail/Recovery Account error

    Well Im trying to configure a mail server for my website but Im getting this error: string(258) "SELECT `p`.`id` AS `player_id`, `a`.`name`, `a`.`id` AS `account_id` FROM `players` `p` INNER JOIN `accounts` `a` ON `p`.`account_id` = `a`.`id` WHERE `p`.`name` = 'Leroy Wisebeard' AND `a`.`email` =...
  11. Curb

    Fluid Destroying wall script

    I can't mark my own reply as best answer.
  12. Curb

    Fluid Destroying wall script

    Vial of Urine: 2874 (same as empty vial) And you are right, can't use vial on the wall. EDIT: Got it guys. Just added it inside fluids.lua: if item:getFluidType() == FLUID_URINE then if target:getId() == 1270 and toPosition.x == 32170 and toPosition.y == 32146 and toPosition.z...
  13. Curb

    Fluid Destroying wall script

    yes sir! 😄
  14. Curb

    Fluid Destroying wall script

    I need a script that I can remove a wall using a fluid (urine). Would you guys help me? 😁 I tried it editing the baking script but no success. I'm using nostalrius (based on TFS 1.2).
  15. Curb

    On startup script 1.2

    Is it possible to do it in a chest that is already on the map?
  16. Curb

    Player Relocate by QuestValue

    It worked! function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() and creature:getStorageValue(603) > 0 then doRelocate(item:getPosition(),{x = item:getPosition().x + 1, y = 32059, z = 12}) Game.sendMagicEffect({x = item:getPosition().x + 1, y =...
  17. Curb

    Player Relocate by QuestValue

    no error, but is not relocating. Thanks for helping bro :)
  18. Curb

    Player Relocate by QuestValue

    Different error
  19. Curb

    Player Relocate by QuestValue

    hmm yea Im sorry Im not really into scripting. Im using nostalrius and it uses this in some scripts setQuestValue(603,1), QuestValue(603)<1 And I want players without this value not to be able to pass a specific tile Tried this but it didnt work function onStepIn(creature, item, position...
  20. Curb

    Player Relocate by QuestValue

    function onStepIn(creature, item, position, fromPosition) if creature:isPlayer() and not creature:getPlayer():isPremium() then doRelocate(item:getPosition(),{x = item:getPosition().x + 3, y = item:getPosition().y, z = 07}) Game.sendMagicEffect(item:getPosition(), 13) end...
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