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  1. Elgenady

    TFS 0.X luaDoCreatureSetTarget not creating red square

    if i understand right you want all player get hit from spell add red square go to game.cpp Game::combatChangeHealth add Player* pTarget = NULL; if(target) pTarget = target->getPlayer(); Player* pCaster = NULL; if(attacker) pCaster = attacker->getPlayer(); if (pCaster && pTarget) {...
  2. Elgenady

    nothing to do :D

    anyway tibia 8.60 don't have orange skull skull 1 = yellow 2 = green 3 = white 4 = red 5 = black
  3. Elgenady

    nothing to do :D

    yes its very nice i like it but 0.4 don't support this
  4. Elgenady

    nothing to do :D

    hello guys i have 6-8 hours free everyday and don't have anything to do anyone need help in his server support 0.4 source ( have good experience) there any good server online i can play like (ascalon) anyone need tester in his server i'm mostafa from egypt 32 years old
  5. Elgenady

    TFS 0.X Boss spawn again after 5min from first death

    use this one https://otland.net/threads/creatureevent-onspawn-cid.134039/
  6. Elgenady

    TFS 0.X TFS 0.4 Serve 8.6 / exchange skills names

    you need change in vocation.cpp too and vocation.xm
  7. Elgenady

    TFS 0.X TFS 0.4 Serve 8.6 / exchange skills names

    try to change this too because skillsname = skillsid in tools.cpp SkillIdNames skillIdNames[] = { {"fist", SKILL_FIST}, {"club", SKILL_CLUB}, {"sword", SKILL_SWORD}, {"axe", SKILL_AXE}, {"distance", SKILL_DIST}, {"dist"...
  8. Elgenady

    TFS 0.X TFS 0.4 Serve 8.6 / exchange skills names

    player.cpp sprintf(advMsg, "You advanced to magic level %d.", magLevel); change this for what u want for skils in tools.cpp in getSkillName change what u want
  9. Elgenady

    [USA, OR] [8.60] Zalandaria 8.60 Custom Project - Coming 08-31-2020

    you can make good elf bot check script to force the players to stop boting and i can't connect ur server
  10. Elgenady

    dialy boss faceless bane script tfs 0.4

    more explain please
  11. Elgenady

    TFS 0.X How... does this check positions?

    you can use anyone from 2 codes work for check thing uniqueid getThingPos(uid) = getThingPosition(uid)
  12. Elgenady

    TFS 0.X How... does this check positions?

    in map set uniqueid 17000 for first training slot and last training slot add uniqueid 18015 and script will check empty uniqueid pos and send player to this pos if all taken will send player msg or player will say "All training slots are taken"
  13. Elgenady

    Item give outfit or mount

    that for mount you can edit [26340] this items player will use to get mount 87 id for the mount and mount name local table = { [24763] = {mountId = 87, mountName = "Rift Runner"}, [26194] = {mountId = 94, mountName = "Sparkion"}, [26340] = {mountId = 98, mountName = "Neon Sparkid"}...
  14. Elgenady

    [Germany] [8.6] [RlVanoria] - [Custom] Real-Map

    hahahaha masryeen every where :D
  15. Elgenady

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    are u sure ?? u tried this one? if(target && target->getPlayer()) { int32_t reductPercent = target->getPlayer()->getSkill(SKILL_FISH, SKILL_LEVEL); int32_t blockmagic = reductPercent *0.60; if(blockmagic > 0 && params.combatType == COMBAT_ENERGYDAMAGE )...
  16. Elgenady

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    now work or no?
  17. Elgenady

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    sorry if(target && target->getPlayer()) { int32_t reductPercent = target->getPlayer()->getSkill(SKILL_FISH, SKILL_LEVEL); int32_t blockmagic = reductPercent *0.60; if(blockmagic > 0 && params.combatType == COMBAT_ENERGYDAMAGE ) damage =...
  18. Elgenady

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    if(target && target->getPlayer()) { int32_t reductPercent = target->getPlayer()->getSkill(SKILL_FISH, SKILL_LEVEL); int32_t blockmagic = reductPercent *0.60; if(blockmagic > 0 && params.combatType == COMBAT_ENERGYDAMAGE ) damage =...
  19. Elgenady

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    you need when player have 100 fishing block 60% from coming damage?
  20. Elgenady

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    if(target && target->getPlayer()) { int32_t reductPercent = target->getPlayer()->getSkill(SKILL_FISH, SKILL_LEVEL); if(reductPercent > 0 && params.combatType == COMBAT_ENERGYDAMAGE ) damage = (int64_t)std::floor (damage - damage *...
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