enums.h
enum AccountType_t : uint8_t {
ACCOUNT_TYPE_NORMAL = 1,
ACCOUNT_TYPE_TUTOR = 2,
ACCOUNT_TYPE_SENIORTUTOR = 3,
ACCOUNT_TYPE_GAMEMASTER = 4,
ACCOUNT_TYPE_GOD = 5
};
So it should be something like this:
if player:getAccountType() < ACCOUNT_TYPE_TUTOR then
So it makes...