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  1. narko

    Compiling Problem with 10.90

    TFS 1.1-2 requires at least gcc 4.8. A solution but not the best would be upgrading the version or updating your OS.
  2. narko

    Player storage's on login?

    https://otland.net/threads/how-to-remove-missions-to-access-a-quest.236609/
  3. narko

    Look Type 1090

    function onSay(cid, words, param) local player = Player(cid) if not player:getGroup():getAccess() then return true end local lookType = tonumber(param) if lookType >= 0 and lookType ~= 1 and lookType ~= 135 and lookType ~= 411 and lookType ~= 415 and lookType ~= 424...
  4. narko

    Some doubts on TFS 1.0

    1. Try adding the lines in config.lua but if still not working you will have to make infinite in another way. I will explain you how: First of all you will have to go through your items.xml and find I don't know like a "spear", we will see spear properties such as: weight, attack, weaponType...
  5. narko

    Solved Issues with Geisor shop.

    I assume you are using TFS 1.2. Try using this shop.lua script in globalevents. https://otland.net/threads/tfs-1-0-gesior-2015-new-shop-with-admin.231685/#post-2233043
  6. narko

    Cast System TFS 1.1 (prototype)

    Lundrial have done this. Check out his thread. https://otland.net/threads/10-90-cast-tfs-1-2-custom-modifications-reward-chest.238852/
  7. narko

    Seraching for dedicated server

    You should take a look to this thread, it might solve all you doubts. https://otland.net/threads/introduction-to-hosting-part-one-and-two-what-to-look-for-and-what-companies-to-pick.230250/
  8. narko

    NPC Visual Gambler NPC [TFS 1.x]

    OTX 2 is based in 0.3.7 not in TFS 1.x so it's not compatible.
  9. narko

    Castro AAC

    Looking good.
  10. narko

    Gesior shop system

    https://otland.net/threads/shop-lua-for-tfs-1-0.201559/
  11. narko

    Cast System TFS 1.1 (prototype)

    I wish I could but unfortunately I lost that backup. When I get some free time I'll remake and post it here for you guys.
  12. narko

    Cast System TFS 1.1 (prototype)

    Yes, but you have to add some changes to protocolspectator.cpp so when the character list comes up, the client doesn't debug. It's related in displaying PREMIUM DAYS.
  13. narko

    Cast System TFS 1.1 (prototype)

    The changes are here: https://github.com/HeavenIsLost/cast/commit/46bf13e0e7ccc2fa9e896d559349ae0127df5189 I've already tested these changes under TFS 1.2 and worked fine.
  14. narko

    What about an Otland Cloud?

  15. narko

    Windows Tibia 10.77 CipSoft IP change

    https://otland.net/threads/custom-client-8-6-10-xx.212219/
  16. narko

    Compiling TFS 1.2 update to 10.82

    I have experienced this before, you have to add the packets when displaying premium days, do the same as you did in protocollogin.cpp but in protocolspectator.cpp
  17. narko

    Lua Tutor on TFS 1.2

    enums.h enum AccountType_t : uint8_t { ACCOUNT_TYPE_NORMAL = 1, ACCOUNT_TYPE_TUTOR = 2, ACCOUNT_TYPE_SENIORTUTOR = 3, ACCOUNT_TYPE_GAMEMASTER = 4, ACCOUNT_TYPE_GOD = 5 }; So it should be something like this: if player:getAccountType() < ACCOUNT_TYPE_TUTOR then So it makes...
  18. narko

    Gaming PC?

    What's your budget?
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