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  1. Lyky

    A new era of 7.4

    Yeah definitely that shouldn't happen in some cases - and there's no problem of dropping small amounts of gold. A balance needs to be found. Auto-Loot on gold could solve the issue as mentioned. Either way whatever it is, it shouldn't be made possible for players to PG that much, players should...
  2. Lyky

    Cipsoft on Github?

    so nothing new in ot.
  3. Lyky

    A new era of 7.4

    Recently a lot of them been popping (7.4); and all died within 2-3 weeks. (or are currently dying) 1) My question in lieu of helping you, what can you do that will keep at least 20-40 people playing your OT beyond a month time? (keep in mind that for real tibia map thats not enough players...
  4. Lyky

    Programmer Software Engineer (2 years commercial experience) looking for some interesting work (I will work for free)

    Hi Would you like to pick this up / help out with this project? (Includes custom server, and custom otclient.) https://otland.net/threads/the-forgotten-tibia-no-vocations-new-skills-skills-by-points-dual-wield-auto-loot-quiver-etc.263018/ ( You can find latest sources here...
  5. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    apologies, but i went on prolonged absenteeism (for couple months). Been busy with other projects (unrelated to tibia). If you still need it; i think i may take a peek.
  6. Lyky

    [US] [7.4] Imperianic [08/30/2020, Sunday 19:00 UTC]

    @imperianic ever thought of opening non-vocation with no skills only points to allocate (sort like this GustavoContreiras/TheForgottenTibia (https://github.com/GustavoContreiras/TheForgottenTibia))
  7. Lyky

    Programmer Server 10.98 with 7.6 ballance + custom scripts support

    This is quite simple to do - feel free to hit me up. ~ I can help you out (as i'm working on exact same thing in my tft 1.3 fork) The hotkeys, and no battle pvp shooting can be accomplished on otclient. (the aimbot can be disabled in config.lua)
  8. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    \modules\client_entergame\entergame.otmod (line #15) EnterGame.setUniqueServer("theforgottentibia.servegame.com", 7171, 1098)
  9. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    i'll take a look - might add it later over the weekend to my fork.
  10. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Thats the bleeding effect (in weapons.xml) it points to almost all weapons. ~ all in all, it seems abandoned project.
  11. Lyky

    [TFS 1.3] - Extra/Better loot based on source:getLevel

    Based on this post by @Fresh 2 years ago Feature - [TFS 1.3] Monster Levels (https://otland.net/threads/tfs-1-3-monster-levels.260470/post-2525812) It should also be possible to use it, to increase drop chance or add some extra loot based on the higher the level of monster. Questions: Was...
  12. Lyky

    C++ Biased Random Number Generator (min, max)

    Apologies, but op 10 numbers there were just example, i want numbers to scale between defined min, max that can be different - and sometimes span over 100; If I read this method right, i would need to define probability for each number manually. It would work if my min max range was always...
  13. Lyky

    C++ Biased Random Number Generator (min, max)

    yes the function exists in boot lib random, exponential_distribution but unfortunately it isn't outlined in tutorial - the way i need it to be. :( (and i'm not really good at c++) https://www.boost.org/doc/libs/1_73_0/libs/math/doc/html/math_toolkit/dist_ref/dists/exp_dist.html
  14. Lyky

    UH for TFS 1.3

    formula from cip local base = 250 local variation = 0 local combat = Combat() combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)...
  15. Lyky

    TFS 1.X+ Nostalrius 7.7 - Editing monster spell chances

    Try adding interval="1000" <attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1"> <attribute key="shootEffect" value="fire"/> </attack>
  16. Lyky

    TFS 1.X+ Nostalrius 7.7 - Editing monster spell chances

    The chance is % per turn <flag staticattack="80"/> Here's my dl <?xml version="1.0" encoding="UTF-8"?> <monster name="dragon lord" nameDescription="a dragon lord" race="blood" experience="2100" speed="200" manacost="0"> <health now="1900" max="1900"/> <look type="39"...
  17. Lyky

    C++ Biased Random Number Generator (min, max)

    I would prefer to use something that already present in boost random lib. (i.e. not to reinvent the wheel.) in terms of most similar to accomplish my goal would be the use std::exponential_distribution so i did something like that in tools tools.h line #52 int32_t biased_random(int32_t...
  18. Lyky

    C++ Biased Random Number Generator (min, max)

    Hi, I would like to request a biased random number generator, by my understanding it would have to be placed in tools.cpp (below int32_t normal_random) Where as example the call would be minNumber = 1 maxNumber = 10 result 1 = 60% 2 = 80% 3 = 45% 4 = 35% 5 = 20% 6 = 10% 7 = 1% 8 = 0.5% 9 =...
  19. Lyky

    MyAAC v0.8.21

    that works to a point, the redir urls for highscores still point to old pages i can manually specify the url. that works. i'm thinking i should modify this part? (highscores.php)
  20. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    Sure, (its WIP) https://github.com/Lyky35/myaac needs changes to schema to add missing columns as i haven't edited the myacc yet not to take those.
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