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  1. Lyky

    Theorizing a Modern Engine Design

    Database: I worked a lot with NoSQL, and here's my feedback on them Note: We have to think what do we want to accomplish before looking at different types of NoSQL, what do we want to be able to provide. MongoDB is not great; it doesn't really bring anything good to the table over MySQL...
  2. Lyky

    Team TFT Custom YurOTS RPG Project

    Objective: - Creation of small RPG (non-profit) server based upon the TFT (The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)...
  3. Lyky

    MyAAC v0.8.21

    Not sure if we understood each other correctly. I have already modified function getSkillName($skillId, $suffix = true) with custom skill names. https://github.com/Lyky35/myaac/blob/master/system/functions.php I want to modify url part as well. (so /distance shows as /dexterity) renaming...
  4. Lyky

    MyAAC v0.8.21

    Not sure it works correctly, unless i'm meant to switch update all SKILL_* instead. Still shows up as old skills here; and and the switches to either type do not work anymore. In the end they all show only level instead of skills. unless you think that such cosmetics do not really matter.
  5. Lyky

    MyAAC v0.8.21

    Hi Slawkens, I'm wondering where should I look to replace the ref pointers to custom ones; without breaking everything if possible. Is there easy way to accomplish it? Trying to get it working with this distro...
  6. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    WIP http://51.81.32.238/?highscores well not quite there yet... (I know typo Defence - should be Defense) 1589760633 Having issues on vps setup... client does not like me (or use of different ip in client) going to look why... hope it wasn't hardcoded somewhere.
  7. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    The client has to be modified manually as in module game skills, but thats only visual modification. The results from skills i think is added into conditions in sql. 1589675708 In terms of monster sprites bugs in client, its not items/dat bug -- its inside getSpriteIndex within client. Going to...
  8. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    /config.lua (not sure if those really work) /xml/ skills.xml vocations.xml (base) then clear out condition in mysql in player table.
  9. Lyky

    Item Editor 10.98

    win10 Here's a full snip when i press continue (it opens the editor) but i can't load my items file
  10. Lyky

    Item Editor 10.98

    Got an error which .net version was used for this? (anyone else have issues with it?)
  11. Lyky

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    for those wanting attached the sql backup of corrected schema, with inserts of god, and template. (0 / 0 God | 1 / 1 template character) web/acc maker i haven't gotten onto web page yet; but different columns are definitely going to have to be adjusted. If someone gets to it faster, would...
  12. Lyky

    Eterna Mapping - Leo's Thread

    Not sure if you like those kind of comments but here's my take (but if you like that kind, i can sure comment more in future ~ maybe even more constructive with examples on how I would make it look better) don't take it wrong its still 8/10, but could be better :) I think those are too...
  13. Lyky

    Lua NON STACKABLE RUNES IN 8.60

    same thing applies, just make sure both items.otb and client's dat file are edited as non-stackble. if you have any issues search for 'isRune' on otx3 7.7 and then compare those files with one from 8.6.
  14. Lyky

    C++ crash tfs 1.2 downgraded by Ninja

    its due to datapack, and storage ids overall. You need to consider doing full purge of your data to standard tfs 1.2, and following from it.
  15. Lyky

    TFS 1.X+ Powergamers GESIOR 2012

    not sure what you exactly want; but I do not see in the code anything about exp stages; What it actually does is taking character total exp - last exp gain, nothing else. Do you want it, to predict future exp gain based on his last exp/ or mean number from last 7 days? Or skip new players...
  16. Lyky

    TFS 1.X+ Items decaying at ground

    look for "stopduration" inside your source, then look for definition; but if rings work - then there must be some difference between your setup, and how your rings are set up.
  17. Lyky

    TFS 1.X+ Items decaying at ground

    ensure that active itemid (when time is counted) is <movevent event="DeEquip" in movements.xml; if DeEquip doesn't work there may be something wrong with your source, do you have same issue with rings like life ring?
  18. Lyky

    MyAAC v0.7.12

    well one could add a graph ~ last week/month/year showing person progression in powergamer; not sure which you mean ~ i haven't seen gesior's code.
  19. Lyky

    MyAAC v0.7.12

    if so add to your to-do list, a powergamers ~ nice feature to have. ~ if you want to test anything i'm always open.
  20. Lyky

    Lua NON STACKABLE RUNES IN 8.60

    how about you use otx3? They all have pretty much stackable runes... once you have proper source you need to edit your client's .dat, and items.otb and select them to be stackable.
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