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  1. demon088

    Auto Loot Tfs 1.3

    Does it work with TFS 1.1? I'd really like to try this one.
  2. demon088

    [10.77+ - TFS 1.2] The Forgotten [WAR] Server v1.1 (UPDATED 17/12/15)

    There's something wrong with the frag rewards, players aren't either receiving skulls or "Kills" only deaths. Did I do something wrong? Also assassin star is being removed if used as weapon, but items.xml hasn't the line that removes ammo. This is the only ammo that is being removed. Everything...
  3. demon088

    Custom book [SOLVED]

    Nailed! This script is working as an action item in my TFS 1.2! I hope this script might be useful for someone else. @Static_ Thank you so much for all your help! This is a picture of the script working:
  4. demon088

    Custom book [SOLVED]

    The book appears empty. - actions/scripts/bestiary.lua: local summons = { {level = 10, summons = {"Trained Bat - 25 - Speed Attack"}}, {level = 15, summons = {"Magical Skeleton - 45 - Life Drain"}} } local text = {} for _, v in ipairs(summons) do text[#text+1] =...
  5. demon088

    Custom book [SOLVED]

    I have an issue with your script: Lua Script Error: [Test Interface] data/actions/scripts/other/bestiary.lua data/actions/scripts/other/bestiary.lua:8: attempt to get length of global 'test' (a nil value) stack traceback: [C]: in function '__len'...
  6. demon088

    Block spell

    You mean a buff that enhances the protection against multiple elements? I don't think there is a function key that calls to improve element protection or damage avoiding. I think this needs source editing, but I'm not really sure about this.
  7. demon088

    Looking for mining system

    I have an idea of how the scripts could be. Try with the obsidian knife action script editing the item id of the corpses for the stone ids you desire to add to the system and then post this script and I can help you with the details that would be missing for the minning system. I have no time to...
  8. demon088

    Custom book [SOLVED]

    Hello OtLand! I want to make a special book for my new vocation "Summoner", this book will show all the information about the summons, similar to a spellbook. I need to create a table within the script and write custom information. I was trying with this, but didn't work. function...
  9. demon088

    Whacking Driller of Fate

    This script works as machete, rope, shovel. function onUse(cid, item, fromPosition, itemEx, toPosition) local holes = {468, 481, 483, 7932} local holeId = {294, 369, 370, 383, 392, 408, 409, 427, 428, 430, 462, 469, 470, 482, 484, 485, 489, 924, 3135, 3136} local groundTile =...
  10. demon088

    CreatureEvent [TFS 1.1] Fast Travel To Unlocked Locations, modalwindow

    I don't know why it's not working, it shows locations but when I choose one modalwindow doesn't show sublocations and just closes. I have scripts exactly like your post.
  11. demon088

    Solved Avoid damage from own summons

    I'm using exactly this script on 'events/creature.lua' on TFS 1.2 and its working perfectly. function Creature:onTargetCombat(target) if not self then return RETURNVALUE_NOERROR end local master = self:getMaster() if master and master == target then return...
  12. demon088

    Solved Avoid damage from own summons

    I'm not receiving damage from enemies anymore, but now I'm geting this issue: Lua Script Error: [Event Interface] data/events/scripts/creature.lua:Creature@onTargetCombat data/events/scripts/creature.lua:10: attempt to index local 'self' (a nil value) stack traceback: [C]: in function...
  13. demon088

    Solved Avoid damage from own summons

    So would it be like this? function Creature:onChangeOutfit(outfit) return true end function Creature:onAreaCombat(tile, isAggressive) return true end function Creature:onTargetCombat(target) if not self then local master = creature:getMaster() if master and master == target then...
  14. demon088

    Solved Avoid damage from own summons

    It's not working, I'm still receiving damage from my own summons.
  15. demon088

    Solved Avoid damage from own summons

    Hello OtLand! I need help with this: Is there a way to avoid summons hurting the owner of the summon? I have a vocation based on summons and they can get killed by their own summons. Thanks for the help!
  16. demon088

    Lua Change Target Spell (TFS 1.2)

    I'm sorry for answering so long... School is very heavy right now xP I tried adding needtarget="1" and I got these: Lua Script Error: [Spell Interface] data/spells/scripts/support/unchallenge.lua:onCastSpell data/spells/scripts/support/unchallenge.lua:4: attempt to index local 'target' (a...
  17. demon088

    Lua On use item gives random item that could be rare

    I tested this and I got this issue: Lua Script Error: [Action Interface] data/actions/scripts/other/equip1as.lua:onUse data/actions/scripts/other/equip1as.lua:251: attempt to call global 'doPlayerRegisterEvent' (a nil value) stack traceback: [C]: in function 'doPlayerRegisterEvent'...
  18. demon088

    Lua On use item gives random item that could be rare

    Hello again OtLand! I've been working on mixing systems that gives you random equipment using an item and obtained items could be improved like this post from @zbizu - https://otland.net/threads/tfs-1-1-random-item-stats.228990. This system works giving creature loots with items that can be...
  19. demon088

    TSF 1.1 save problem!

    This worked fine for me. I had the same problem.
  20. demon088

    CreatureEvent [TFS 1.1] Random Item Stats

    Is there a way to add this system to quests? I mean when you use a chest or an item that adds equipments to the player, you get the quest equips but boosted with this system, It would be beauty to add this system to my quests. I loved this system! Thank you so much!
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