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  1. ianelli

    Solved DB 'result' problem.

    EDIT: FIXED! If you have this issue, check your other libs at data/libs. One of them may contain a global variable with the name 'result', and that creates a conflict. Hope that help somebody. See ya! :D ------------------------------- Hello, i'm having a strange error with database on lua...
  2. ianelli

    Linux error compiling please help

    Use that:
  3. ianelli

    Problem with extended opcodes

    Worked! Thank you very much, Summ! :D <3 Thank you too, Conde2! :DDD
  4. ianelli

    Problem with extended opcodes

    Tfs 0.3.6pl1! Using like this (server-side): function sendDogName(cid) local msg = NetworkMessage.create() local info = getDogInfoByID(cid) msg:addData("Test") doSendPlayerExtendedOpcode(cid, 103, msg:getBuffer()) return true end
  5. ianelli

    Problem with extended opcodes

    I can't send STRING from server to client... give "InputMessage eof reached" error... Here's the string function i'm using on SERVER-side: function NetworkMessage:addString(value) if not self:addU16(string.len(value)) then self:logDebug("String length is bigger than "...
  6. ianelli

    Extended Opcodes (Server Side)

    Dunos, check on your sources if you've installed everything correctly, here worked :S But i can't send STRING from server to client... give "InputMessage eof reached" error...
  7. ianelli

    Shinobi Online and Zodiac Legacy!

    Sure, i'll post some news here too =)
  8. ianelli

    Shinobi Online and Zodiac Legacy!

    Oh, thanks for posting, dude =P I'm Rick, the creator of Zodiac Legacy and the leader of Shinobi Online team xD It's nice to see that you guys like it xD
  9. ianelli

    [help] how to compile otclient with directx 9?

    Can somebody help? I don't know where to put -DOPENGLES=2.0 :S
  10. ianelli

    Keep files up to date

    Hi, i wanted to know if somebody could help me with one question. Let's say i get a version of the source code TODAY, and use that to create a project that is somehow different from the otclient 'type', so, i cannot commit it. BUT, i want to keep it updates with the changes that happens, but...
  11. ianelli

    Extended Opcodes (Server Side)

    Thanks dude! Was looking for that ! =D
  12. ianelli

    Compiling Error in map.h

    replace: assert(it != creatureList.end()); with: if(it == creatureList.end())
  13. ianelli

    Event LIB (003-event.lua)

    Pretty good! Very useful, thanks for sharing!
  14. ianelli

    Lua LUA Config

    You're welcome bro! The second mode is better, but the first one works too xD And thanks for the rep++
  15. ianelli

    Lua LUA Config

    There are two ways of doing that, here's the full script of an example NPC using both modes: -- First Mode -- -- MODE 1 -- local focuses, controlId = {}, 3586 local talkState = {} function onCreatureDisappear(cid) if isFocused(cid, focuses) then removeFocus(cid, focuses) if...
  16. ianelli

    Ot Crashed

    That error apeared on the console?
  17. ianelli

    Windows Appcrash

    Nothing?
  18. ianelli

    items grouped

    do it on the tibia.dat . There's an option "stackable", and then, do the same on items.otb
  19. ianelli

    Windows Appcrash

    Can't do that :S The server is very ~different~, and one thing requires another one...
  20. ianelli

    Lua Script problem 0.3.6

    Try changing: local summon = doCreateMonster(ma_config.monsters[math.random(#ma_config.monsters)], getPositionByDirection(ma_config.toPos[i], ma_config.spawnDir[_], 1)) doConvinceCreature(p[i], summon, true) for: doConvinceCreature(p[i]...
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