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  1. S

    Lua setPlayerTarget / doPlayerAttackMonster ?

    It's rather for pvp and summon fighting purposes :/
  2. S

    Lua [Advanced] Wolf to attack deer

    -bump-
  3. S

    Summons distance 30sq

    -bump-
  4. S

    Lua Looping action

    -bump-
  5. S

    Windows Sprite Problem

    Be 100% sure that your new sprite is 3.2kb, not 4.2kb.
  6. S

    Summons distance 30sq

    Where can I change this distance of 30 squares between summon and it's summoner where it causes them to perish? I tried to look through the tfs.exe with hex editor as well, no real success.
  7. S

    Passive monster...

    I actually think it's possible (yeh, I know it's outdated already, but perhaps someone will still need it in a future). function onAttack(cid, target) if isPlayer(cid) and isMonster(target) then local name = getCreatureName(target) local pos = getCreaturePosition(target)...
  8. S

    Lua setPlayerTarget / doPlayerAttackMonster ?

    Is there any function I could use to set the target for a Player? doMonsterSetTarget(cid, thing.uid) This function don't work. :/ Thanks. rep'd.
  9. S

    Lua Looping action

    -bump- /very important ;/
  10. S

    Lua Looping action

    addEvent(run, 1000) run(30) Doing just this will always loop run 30 times, once every second?
  11. S

    Lua [Advanced] Wolf to attack deer

    According to this thread, I am still battling this code: http://otland.net/f16/lua-monsters-fight-each-other-149734/ function onSay(cid, words, param, channel) local challengeMonsters = { "Wolf Cub", "Wolf", "Black Wolf", "Alpha Wolf", "Giant Wolf", "Species Wolf" } local...
  12. S

    /ghost command functionality

    http://otland.net/f132/talkaction-spell-player-realy-invisible-5-seconds-like-ghost-125939/ Found answer here ;)
  13. S

    Lua Looping action

    How do I addEvent loop this action? Let's say once every second for the next 30 seconds? I will add a condition myself. I just can't figure it out. local item = doCreateItemEx(id, amount) doDecayItem(item) Thanks, rep'd.
  14. S

    Lua Decay AddItem and non player Exhaust

    What if this thing is right below a player?
  15. S

    Lua Haste without combat?

    Oh well, fact, an epic failure of mine, thanks;)
  16. S

    Lua Haste without combat?

    How do add a haste without spell onCastSpell(cid, var) function, let's say OnUse? Any chance?
  17. S

    /ghost command functionality

    Or at least how can I make it work different or use it in other scripts, as I couldn't find any doPlayerGhost or anything similar at all :) Any help appreciated, thanks a lot!
  18. S

    Lua Anyone still have a table of colors for animatedtextcolors?

    Close, rookira has exactly all the colors, but well, better than nothing. Thanks.
  19. S

    Lua Anyone still have a table of colors for animatedtextcolors?

    People used to post a link to some ots website that had such table, but it is no longer working? Anyone have it? I would greatly appreciate that as random searching for a color is a nightmare. Thanks. Rep'd.
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