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  1. pudim

    TFS 0.X Who cast the field/wall

    As everyone should :p
  2. pudim

    TFS 0.X Who cast the field/wall

    Yes, 1.0+ allows many things that were c++ bound on 0.x to be written in LUA, there are many advantages, but it's much easier to crash the server if you don't know what you are doing and/or don't know how to properly test the critical areas of a script.That's why many people are still using 0.x
  3. pudim

    TFS 0.X Who cast the field/wall

    The problem wasn't presented on tfs 1.3, it was on tfs 0.4 =) Using the same logic, and using an exist onLook creaturescript, you'd have to add an if, one new function to print on the screen the new description and a return false to stop sending the 'normal' look message. that would be 4+...
  4. pudim

    TFS 0.X Who cast the field/wall

    I bet you can't do it ;)
  5. pudim

    TFS 0.X Who cast the field/wall

    It really isn't as the problem itself wasn't presented by me, I'd just like to see this 1-3 lines of miraculous code =]
  6. pudim

    Break the limit of 255 effects of otxserv2.

    On otx2 you also have to change the respective functions on spectators.h On spectators.h find: void sendDistanceShoot(const Position& from, const Position& to, uint8_t type) void sendMagicEffect(const Position& pos, uint8_t type) and change them to: void sendDistanceShoot(const Position& from...
  7. pudim

    TFS 0.X Who cast the field/wall

    It's been quite a few hours, did you manage to write that 1-3 lines in lua? =]
  8. pudim

    TFS 0.X Error exhaust in heal magic script

    change to this one: function onCastSpell(cid, var) if exhaustion.check(cid, 120021) == false then exhaustion.set(cid, 120021, 2) doSendMagicEffect(getThingPosition(cid), CONST_ME_MAGIC_GREEN) else if isPlayer(cid) then doPlayerSendCancel(cid, "Wait...
  9. pudim

    TFS 0.X Who cast the field/wall

    be my guest =]
  10. pudim

    TFS 0.X Who cast the field/wall

    Something as simple as a 15 line on the sources could turn out to be a much bigger(and complex) solution on lua, specially on area-based spells.That's why I said c++ is the better option
  11. pudim

    TFS 0.X Who cast the field/wall

    You probably saw it on on other forums since I didn't post it here(yet). It's not 0.4, but it could be done in 0.4 no problems.The better option is to do it on c++, on lua you'd have to basicall re-write how a spell works, since you do not have the object needed(fields) to edit the fields at...
  12. pudim

    TFS 0.X Who cast the field/wall

    Funny thing, I own the server on those pics.This is done on the server's sources not on lua.
  13. pudim

    8.6 Exhaust attack to heal

    Much more than the 0.3.7 you are using, that's for sure
  14. pudim

    8.6 Exhaust attack to heal

    This error was fixed by me on otx2 5 days ago.You can use it as a base to edit the tfs0.3.7 you have or just switch to otx(there are A LOT of fixes there) https://github.com/mattyx14/otxserver/commit/210c654a0e54ac81cc4870006e2dfde5248f5b2f
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