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  1. BahamutxD

    TFS 1.X+ Failed to load data/monster/: File was not found

    You either add the monster to /monster folder, or remove the entry from monsters.xml.
  2. BahamutxD

    Compiling Compile OTC Sources

    Whatever you modified theres errors in it
  3. BahamutxD

    Summon teleport tfs1.3

    There was some scripts around this forum, not sure if thats what you need. I believe someone released a system aswell on some BR site for pokemon servers, I guess its basically the same...
  4. BahamutxD

    OTClient Water Transparency Floor 7

    You'll have to remove the limit view there is from floor 7 to underground (floor 8 and up) creature.cpp bool Creature::canSee
  5. BahamutxD

    Haste gives haste symbol

    TFS 1.2 doesnt support 8.6 so you are using a modified TFS?
  6. BahamutxD

    Haste gives haste symbol

    Does normal client show haste symbol?
  7. BahamutxD

    OTClient How to fill game screen with game map window?

    So you want to see more tiles, or to fit what you see to the screen? If its the first [Tutorial] Adding more tiles to game window - Updated 7/6/2018 (https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-7-6-2018.228243/) If its the second try with this on gameinterface...
  8. BahamutxD

    Haste gives haste symbol

    Not sure whats the question but.. https://github.com/otland/forgottenserver/blob/master/data/spells/scripts/support/haste.lua local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local condition =...
  9. BahamutxD

    Weird spell Problem

    Have you removed that code you posted from your spell aswell? manapercent="100" will consume all your mana no matter how much you have if I'm not mistaken. edit: nvm you are right
  10. BahamutxD

    Weird spell Problem

    Hmm, try with manapercent="100" instead of mana="1" on spells.xml? Just an idea, haven't tested myself.
  11. BahamutxD

    OTClient How to fill game screen with game map window?

    Is that viewmode 2 and did you uncheck show left panel?
  12. BahamutxD

    spellcreator spell to tfs 1.3 formula damage

    Or you can just swap every time you see function getDmg_Brush_2(cid, level, maglevel) return (10)*-1,(20)*-1 end With the damage formula but keeping the brush part. function getDmg_Brush_2(player, level, maglevel) local level = player:getLevel() local min = 400+maglevel*30.8 +...
  13. BahamutxD

    Change new player position to x,y,z same with death

    Dead players respawn on their town id. Players can change their town id with this script data\movements\scripts\citizen.lua You basically set a teleport with an actionid of 30020 or higher (30020 is town id 0, 30021 is town id 1 etc)
  14. BahamutxD

    Change new player position to x,y,z same with death

    Have you edited your towns in the map editor? Every character needs a town id, else they can't log in to the server.
  15. BahamutxD

    Change new player position to x,y,z same with death

    If theres only 1 option, it won't let you chose so no need to hide anything.
  16. BahamutxD

    Change new player position to x,y,z same with death

    // town list used when creating character // won't be displayed if there is only one item (rookgaard for example) 'character_towns' => array(1,2), Change 1,2 to whatever town IDs you want the player to chose from when creating a character. // list of towns 'towns' => array(...
  17. BahamutxD

    Open 8.6 with currently tfs sources "payment by paypal"

    https://github.com/ninjalulz/forgottenserver/tree/8.6
  18. BahamutxD

    [Quick Showoff] Post your latest maps

    You can always use sparkles over the black tiles and leave it like that.
  19. BahamutxD

    Dont have a errors in console

    Funny because you have a problem but we can't help you because you are not giving any info. Inception.
  20. BahamutxD

    [Quick Showoff] Post your latest maps

    Got a fixed version.
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