And now?
local beamNorth = createCombatArea({
{0, 0, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 0, 0}
})
local beamEast = createCombatArea({
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0}
})
local beamSouth = createCombatArea({
{0, 0, 0},
{0, 1, 0},
{0, 1, 0},
{0, 1, 0},
{0, 0, 0}
})
local...