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  1. E

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    Ive actually managed to make it better by generating to png32 and then upscaling both base outfits and masks with waifu2x, its not perfect but I guess I can fix the details manually on paint:
  2. E

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    Ive tried with waifu2x and even others upscaling tools and still same colouring issue, Ive even tried others .bmp -> .png converters and had no luck, have you manage to fix this bug?
  3. E

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    this doesnt work really well, the outfit border colors are a bit off: im using otcv8 client with 8.60 server and I get this after converting .spr -> .bmp -> .png 64x64 -> .cwm Is this because of the client version 8.6?
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