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  1. guiismiti

    countmax="1" not working

    That's not exactly the problem - I need to know why the server is duplicating the stackables, not only this one item. Demonic essences are also being duplicated.
  2. guiismiti

    countmax="1" not working

    Only stackables will duplicate. E. g. Ferumbras' hat, it won't duplicate. Demonic essences will duplicate.
  3. guiismiti

    countmax="1" not working

    Hi, I added a stackable item as a loot. The monster has 100% chance to drop 1x of it, with countmax set to 1. The loot rate in my server is 2x. Players are getting 1 or 2x when they kill it, instead of just 1x. <item id="15515" countmax="1" chance="100000"/><!-- bar of gold --> I have also...
  4. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    @Printer Sorry to call you, but, are you able to help with my problem? I'm still stuck, tracking the walking functions, changing lines, changing values, printing flags... Thanks in advance.
  5. guiismiti

    Solved TFS [1.2] Enchanting weapons

    There's probably a better way to do this, but I was in a hurry when I fixed it in my server local arrayElem = 0 if item.itemid == 7759 then arrayElem = 2 elseif item.itemid == 7760 then arrayElem = 1 elseif item.itemid == 7761...
  6. guiismiti

    [TFS 1.2] Remove speed cap

    Got something, but still not solved I changed the "new" speed formula (logarithmic) to the old linear formula. creature.cpp Logarithmic formula double Creature::speedA = 857.36; double Creature::speedB = 261.29; double Creature::speedC = -4795.01; uint32_t calculatedStepSpeed...
  7. guiismiti

    [TFS 1.2] remove condition - drown

    Hello It looks like removeCondition(CONDITION_DROWN) is not working This is the movement code for the ocean floor tiles local condition = Condition(CONDITION_DROWN) condition:setParameter(CONDITION_PARAM_PERIODICDAMAGE, -20) condition:setParameter(CONDITION_PARAM_TICKS, -1)...
  8. guiismiti

    [10.77][TFS 1.2] ORTS, a real map project

    @deklared post info about your hardware. Can anybody tell me how to remove the speed cap? I tried messing with player.h Changed from 1500 to 15000, just to test #define PLAYER_MAX_SPEED 15000 and also void updateBaseSpeed() { //if (!hasFlag(PlayerFlag_SetMaxSpeed)) { baseSpeed =...
  9. guiismiti

    [TFS 1.2] Remove speed cap

    Last try
  10. guiismiti

    Linux Server Proxy Tunnel ~ SSH LINUX

    No one?
  11. guiismiti

    [TFS 1.2] Sending items to empty DP won't work

    Ok, not solved, I've found a bug. I logged in, did not open the depot; Hunted for a while, then just stepped on the glowing switch, without opening the depot, and I got the message that there were 60 items in my depot; Then I logged out and in again, stepped on the switch and there were 0...
  12. guiismiti

    Monster Monsterpack, spellpack and creaturescriptspack for Tibia 10.7(TFS 1.1) based on Real Tibia

    Also the elemental resistance of rift worm, rift scythe and rift brood
  13. guiismiti

    Linux Server Proxy Tunnel ~ SSH LINUX

    Does anybody know this?
  14. guiismiti

    [TFS 1.2] Remove speed cap

    Anybody?
  15. guiismiti

    Linux Server Proxy Tunnel ~ SSH LINUX

    So, the player connects using putty? Should he use port 7171?
  16. guiismiti

    [TFS 1.2] Remove speed cap

    get help...
  17. guiismiti

    [TFS 1.2] Remove speed cap

    Yea, I thought so, but, spells aren't changing the speed. I'm really annoyed of walking around slowly :)
  18. guiismiti

    [TFS 1.2] Remove speed cap

    Hi, I've been trying to remove the speed cap on TFS 1.2 without success. What I tried: Changing 1500 to 15000 (just a testing value) on player.h #define PLAYER_MAX_SPEED 15000 Changing updateBaseSpeed() to this void updateBaseSpeed() { //if...
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