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  1. Ascuas Funkeln

    C++ A good working 10.98 object builder please.

    Pattern X is for directions must be 4, then setup sprites for all directions using little arrows in outfit window :)
  2. Ascuas Funkeln

    C++ A good working 10.98 object builder please.

    Cuz new version support stand animation... Outfit is animated when player stand, thats why in 10.98 you have groups. For animations on stand and walking. When you export OB fix old version outfit from 1 group, to 2 group stand and walk. With 1 group in 10.98 you have something like...
  3. Ascuas Funkeln

    C++ A good working 10.98 object builder please.

    Group 1 - Stand Sprite Group 2 - Walking Sprite I check and when i create "1 group" outfit and export then import, still is "1 group" :D Maybe explain step by step what u wanna do, cuzi think i dont get what u wanna do :p
  4. Ascuas Funkeln

    [TFS 0.4][8.6] Weapons with req lvl for vocation

    [0.4] - This is first problem xD Second, add item in moveevent Idk how its looks in 0.4, just check other items and do it <movevent event="Equip" itemid="15410" slot="feet" level="150" function="onEquipItem"> <vocation name="Knight" /> <vocation name="Elite Knight"...
  5. Ascuas Funkeln

    C++ A good working 10.98 object builder please.

    What u mean bugged?
  6. Ascuas Funkeln

    C++ A good working 10.98 object builder please.

    Retro ones? Take i use this two... you can export old retro outfits or anything you want as "10.56 OBD 1" files, then import it in 1098 Object builder. Video. If you want own outfit, make it in one file and use slicer option
  7. Ascuas Funkeln

    [FIX]Smooth Walking - OTC

    Hello, after reaching full madness and despair, i managed to achieve half success "for me", I think. I started building my own server a few years ago with the client based on the original version OTC by @edubart. I do not have the Mehah and V8 versions, so I do not know anything about the source...
  8. Ascuas Funkeln

    Object builder importing question

    If no HD just wait when YT finish own shits :p
  9. Ascuas Funkeln

    Best way to add description for item attribut? TFS 1.3 , LUA

    Add next lines, example i have if (it.abilities->skills[SKILL_FISHING]) { if (begin) { begin = false; } else { } s << '\n' << getSkillName(SKILL_FISHING) << ' ' << std::showpos <<...
  10. Ascuas Funkeln

    Best way to add description for item attribut? TFS 1.3 , LUA

    But on screen you test it with MAXHITPOINTSPERCENT -.- Change it or paste what u wanna do
  11. Ascuas Funkeln

    Best way to add description for item attribut? TFS 1.3 , LUA

    Yes i mean your ones that you are already edit :D OK, just try change stats to statsPercent and STAT_MAXHITPOINTSPERCENT to STAT_MAXHITPOINTS
  12. Ascuas Funkeln

    Best way to add description for item attribut? TFS 1.3 , LUA

    OK this was for 1.2, there some differences in code... Paste original code if you can. And for working percents do if (it.abilities->statsPercent[STAT_MAXHITPOINTS]) s << "HP%: " << std::showpos << it.abilities->statsPercent[STAT_MAXHITPOINTS] << std::noshowpos << ' '; instead of if...
  13. Ascuas Funkeln

    Best way to add description for item attribut? TFS 1.3 , LUA

    What engine version u have? U check "enums.h"? There u have list of attributes, if you dont have here "maxhitpointspercent" it will wont work, and looks you dont have it.
  14. Ascuas Funkeln

    Your very first OT-server: what year is it? what was it called? good memories?

    I think this first war server on 7.1 is "tiff.org" also first server i play :p Next i remember when first server for 7.4 are see the world. It was very raw and bugged, but mega hyped, and people play as hell it.
  15. Ascuas Funkeln

    HP/MANA BAR % but without CPP TFS 1.2

    And u dont have OTClient right?
  16. Ascuas Funkeln

    C++ Force kick when client close

    if (noPongTime >= 60000 && canLogout()) { if (g_creatureEvents->playerLogout(this)) { if (client) { client->logout(true, true); } else { g_game.removeCreature(this, true); } } } Someone can explain me how...
  17. Ascuas Funkeln

    TFS 0.X spell that use health to cure mana

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function...
  18. Ascuas Funkeln

    CreatureEvent [TFS 1.3] Vocations Balancing [Easiest Way]

    1000 * 0.10 = 100 :D For easy understand 1000 is "x" and 0.10 is "y". For y 1 is equal to 100% and y is percent value of x. Examples: If basic damage is 1000. To reduce damage by 10% - 1000 * 0.9 Output is 900 To increase damage by 10% - 1000 * 1.1 Output is 1100
  19. Ascuas Funkeln

    Problem with Neoncube

    Use this Thor Patcher (https://rathena.org/board/files/file/2259-thor-patcher/) Instead of NeonCube on YouTube you can easy find tutorials how to setup it, its pretty easy :)
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