• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. N

    [FRANCE] Xavato 8.6 - Openning at 4 September 18:00

    Nice, I'll play there :D
  2. N

    [8.0] Discussion - About Huntia.org

    Nice as always! Huntia have big chance for long gameplay as it has proxy services and nice rates so.. why not play?
  3. N

    Programmer del

    //delete
  4. N

    Very important - Rules change on otservlist.org

    uint32_t real = 0; std::map<uint32_t, uint32_t> listIP; for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it) { if (it->second->getIP() != 0) { if (listIP.find(it->second->getIP()) != listIP.end()) {...
  5. N

    Very important - Rules change on otservlist.org

    Post here your status file.
  6. N

    Very important - Rules change on otservlist.org

    Why? Have you tried to implement this to your engine before? Don't expect help if you even not try to do it by yourself.
  7. N

    C++ [0.4] No count more then 4 players on same IP (NEW otservlist.org rulles)

    Yes, I'm sure it's 100% working. (will not count more than 4 mc).
  8. N

    [Poland] [Evo 8.60] Memsoria | Starts this Friday (17 March) on 6:00 PM!

    Next time I proposal to say more than this. Who are you? Looks nice, long editions :)
  9. N

    C++ [0.4] No count more then 4 players on same IP (NEW otservlist.org rulles)

    @willdu [C++] //////////////////////////////////////////////////////////////////////// // Ope - Pastebin.com
  10. N

    AAC banned players

    Pagination using MySQL LIMIT, OFFSET
  11. N

    Very important - Rules change on otservlist.org

    Code for 0.4. (not tested) @xinn Change this: sprintf(buffer, "%d", g_game.getPlayersOnline()); xmlSetProp(p, (const xmlChar*)"online", (const xmlChar*)buffer); To this: uint32_t real = 0; std::map<uint32_t, uint32_t> listIP; for(AutoList<Player>::iterator it = Player::autoList.begin(); it !=...
  12. N

    C++ [0.4] No count more then 4 players on same IP (NEW otservlist.org rulles)

    Here you are. (not tested) sprintf(buffer, "%d", g_game.getPlayersOnline()); xmlSetProp(p, (const xmlChar*)"online", (const xmlChar*)buffer); uint32_t real = 0; std::map<uint32_t, uint32_t> listIP; for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)...
  13. N

    [bitaac] 1.0.5-beta1

    GREAT! I'm looking forward to it :D
  14. N

    [bitaac] 1.0.5-beta1

    Then great. Also you should add caching mechanisms in new relase.
  15. N

    [bitaac] 1.0.5-beta1

    @Cornex When I creating a character with an existing name, but with adding a space to the beginning, it throws an error. "Cornex" - ok " Cornex" - website error
  16. N

    [bitaac] 1.0.5-beta1

    @Cornex Any updates?
  17. N

    [TFS 0.4] Getting result of query C++

    //
  18. N

    Any good OT soon?

    @The Avalanche @Bredaase @Tampek @Tuts Soon there will be some information about the new WAR 10.9 server
  19. N

    Download page gesior 1.0

    Replace https with http and it should work.
Back
Top