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  1. Forby

    spell attacking all monsters on the screen

    I think you need to add the function to shoot the projectile. start & end should be player and target position respecitively. doSendDistanceShoot(start_position, end_position, CONST_ANI_HOLY)
  2. Forby

    [Quick Showoff] Post your latest maps!

    Maybe you just went to school? :P
  3. Forby

    [Quick Showoff] Post your latest maps!

    Some images from the latest town. The city school The city church Bridge in the middle of the city The Watchers post Entrance to the Mausoleum
  4. Forby

    What makes maps looks good and how do you be a better mapper?

    My suggestion is to make your map tell a story through small details. An armor smith needs firewood to stoke his furnace. Add an axe, some chopped wood, and perhaps a cart that supplies the wood from a nearby forest. Dwarves use coal instead? Add a shovel, a lantern, and put a coal mine...
  5. Forby

    The Unknown | Mapping Thread

    Absolutely great!
  6. Forby

    C++ Biased Random Number Generator (min, max)

    From the OP it sounds like you really only need to copy the code below "Generating integers with different probabilities" that I linked. An example is a weighted die. You put in your probabilities, and you call the function..
  7. Forby

    C++ Biased Random Number Generator (min, max)

    https://www.boost.org/doc/libs/1_66_0/doc/html/boost_random/tutorial.html#boost_random.tutorial.generating_integers_with_different_probabilities Did you look for the header "generating integers with different probabilities"? Looks like that functionality is already in the boost lib.
  8. Forby

    C++ Biased Random Number Generator (min, max)

    I would suggest using the Box-Muller transform (Box–Muller transform - Wikipedia (https://en.wikipedia.org/wiki/Box–Muller_transform)) to sample a Gaussian distribution. You can just implement the equations under basic form (see #implementation). Or a lot of if statements when discrete steps is...
  9. Forby

    OTMapGen

    @zhizu Try playing with the noise frequencies. That will give you the largest control over the terrain. 1588067463 I won't be updating the application but it's open source and can be found on GitHub.
  10. Forby

    Open Tibia Login Server - brand new open source login server

    Just to understand how this works. The login server signs a token for an account and an OpenTibia server will then confirm the authenticity of said signature and what account it belongs to, and allow the player to be loaded?
  11. Forby

    Project Catraya: Future HTML5 OT like game

    Good luck! Here's an OTBM -> JSON parser if you need it: Inconcessus/OTBM2JSON (https://github.com/Inconcessus/OTBM2JSON).
  12. Forby

    Ports and ips

    Maybe you're right that it's open. I haven't tried with a Tibia client!
  13. Forby

    Ports and ips

    I'm having trouble connecting to 7171, 7172. I'm not using a Tibia client but the connection seems to be blocked in any case.
  14. Forby

    Ports and ips

    See if there is an option on your router to enable "NAT loopback". Yes, I can connect to your website. What port is your server on?
  15. Forby

    Ports and ips

    I can open a connection to 188.151.70.65 and it shows me the website. So somehow a request to that IP address from your computer is being sent elsewhere? Does your browser give an error when visiting? 1578388808 You could have a look at NAT loopback and see if that is causing your problem...
  16. Forby

    Ports and ips

    Then it could still be a firewall issue perhaps..
  17. Forby

    Ports and ips

    Did you configure your router to forward requests on port :80 and :79 to your machine hosting the server and website?
  18. Forby

    Mackan's Mappings

    Ok enough making fun of me
  19. Forby

    [OtLand Official Mapping Competition] - December Voting Thread

    I think the themes of this contest are very restrictive. We have what is essentially 7 times the same picture.
  20. Forby

    Mackan's Mappings

    You have my blessing
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