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    TFS 1.2 - Item Loss

    What I'm looking to do is make it so you don't lose any items upon dying. But, if you have a redskull, you lose 1 item at random (but still not your bp). Kind of a confusing script for me and I'm not sure where to start :P Here's my droploot.lua function onDeath(player, corpse, killer...
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    Solved TFS 1.2 starting items with custom vocations

    I'm using TFS 1.2, and with my 6 custom vocations, I can't figure out how to have different starting items per vocation. local firstItems = {2050, 2457, 2463, 2647, 2643} function onLogin(player) if player:getLastLoginSaved() == 0 then for i = 1, #firstItems do...
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