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I'm trying to build and npc that you'll be able to try and buy outfits from, the problem is that the talk sequence is a bit complex. At the moment, my behavior is working as espected, but I'm facing a major problem that I've no idea on how to solve...
message_table = msg:explode(" ")...
I manage to succesfully compile my server with this commit:
https://github.com/Mateuzkl/TFS-1.5-Downgrades-8.60/commit/a98ba04db958d281d1a2ce82fa0a93f1df956882
But when I open the outfit window, even tho I have the mount options, there are no signal of any mounts showing up
I have enabled...
When I use the function onGetPlayerMinMaxValues, the attackValue param is returning only the attack of the left weapon equipped. My server has dual wield working, but I think I would need to chance this block to make it returns right + left attack.
case COMBAT_FORMULA_SKILL: {...
How can I make so that all my spells use the same formula...
function onGetFormulaValues(player, level, magicLevel)
local min = (level / 5) + (magicLevel * 4.5) + 20
local max = (level / 5) + (magicLevel * 7.6) + 48
return -min, -max
end
cause if I need to rework some formula...
Hello, I'm trying to check if an item can be use on slots 1, 4, 7, 8, 12 (Head, Armor, Legs, Feet or Hands)
Enums on src looks like this...
enum slots_t : uint8_t {
CONST_SLOT_WHEREEVER = 0,
CONST_SLOT_HEAD = 1,
CONST_SLOT_NECKLACE = 2,
CONST_SLOT_BACKPACK = 3...
I'm currently using TFS 1.5 downgraded to 8.6, I'm trying to create a creature that pulls the player target to make it attack itself. I created a simple spell that changes the target using setTarget, and it works, but the "red square" that indicates who the player is attacking isn't updating...
I'm hosting it on windows 10 64bits, pretty good machine with plenty of resources available, my server crashes 0-3 times a day without errors on console... the server saves before closing which means that isnt a critical failure.
I tried to use visual studio to check whats happening, but didn't...
I recently migrated from 0.4 to 1.5 (Nekiro downgrade), and I'm having some problems trying to make spells and weapons that apply damage conditions.
Tried the following methods:
combat:addCondition(condition)
Creature:addDamageCondition(target, type, list, damage, period, rounds)
also tried to...
I was playing around with some spells, trying to do some combat on multi creatures...
function onCastSpell(cid, var)
alt_targets = Game.getSpectators(Creature(var.number):getPosition(), false, false, 1, 2, 1, 2) --minRangeX, maxRangeX, minRangeY, maxRangeY
for i=1,#alt_targets do...
I'm actually using tfs 1.5 downgraded to 8.6, but in movements, spells and weapons, it is using
<vocation name="vocation"/> instead of <vocation id="2"/> like it was used on tfs 0.4.
Is it possible to change it in sources to use ID instead of name? couldn't find anything, can someone help?
I'm using this to make a poison skill
local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
setConditionParam(condition, CONDITION_PARAM_FORCEUPDATE, true)
addDamageCondition(condition, 5, 1000, -400)
The problem is that when a player...
i know there is a option that you cannot damage same feet, but i would like block attack only if the whole outfit is the same, can someone edit the sources for me?
if((attackerPlayer = attacker->getPlayer()) || (attackerPlayer = attacker->getPlayerMaster()))
{
checkZones =...
Currently highscores on my server is working as it should, but it shows every player skill including god and gms characters, how can i hide characters with access 3 or more from appearing on highscores? here is what i found on sources:
Highscore Game::getHighscore(uint16_t skill)
{...
I have this weapon on my server, that hits up to 3 targets (target +2) and it is working fine, the problem is that it igore walls if the "target" is in 2x2 range,
people can attack creatures in protection zones and behind walls if in area, how do check if it can attack the secondary targets to...
I found some old link on a brazilian forum where people had multiple tibia creatures converted to white+mask. But since it's from 2007 all links are broken, does anyone have sprites for demon, dragon and hydra with maks please? I would like more creatures if someone manage to find a pack.
Everybody knows that rev 3777 and 3884 have the light glitch, that when you deEquip an item that emits light, the light stays on character forever. I tried to find some hints on how to fix it on forums, but no success, i also tried to see why it is happening on sources, but with my current...
im creating a creature that will only exists if summoned by player, is there any way to make the monster hit based on level and magic level from its owner?
I recently formated my PC, didn't change anything, but now i can't host my server anymore, I can login and see character list, but can't join the server using external ip.
My server is tfs 0.4.3777 client 8.6, I can only join if using 127.0.0.1 otherwise can't pass the character list, firewall...