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  1. oserc

    OTClient Transparency Bug - floor below "flashing" when character moves

    Hi, everyone. I was not sure on how to explain this "bug", so I made a GIF to show you: When I move around, the floor below "flashes". Don't know why. I'm using OTC by Mehah, with opacity 0.5 for this sprite (Water ID: 493). Does anyone know why is this happening and, if possible, how to fix?
  2. oserc

    old MagicEffect for ue in tfs 1.3

    Yeah, it is, you just have to change sprites with objectbuilder
  3. oserc

    No grind only play

    Well, maybe you should look for more interesting otservers to play, then...
  4. oserc

    I need to add a message for everyone

    Try this: local previous_key = previous_key or nil local walls_array = { [1] = {positions = {Position(5989, 6041, 7), Position(5989, 6041, 7)}, itemid = 1271}, [2] = {positions = {Position(5989, 6041, 7)}, itemid = 1271}, [3] = {positions = {Position(5989, 6041, 7)}, itemid =...
  5. oserc

    PokeTibia + GameBoy Advanced???

    Looks good, man! If I may, I have a few tips for you: 1) The character sprite is too small compared to the environment sprites. Try to make it bigger. 2) I saw some screenshots from that "Pokemon Crown Version", and I do not know if you're making the same mistakes, but please, if you're using...
  6. oserc

    Lua How to change arrow attack speed?

    I don't have the time to code it right now, but I think you can achieve that with a movement script, changing weapon's "attack speed" attribute when equipping an arrow or bolt. (onEquip / onDeequip)
  7. oserc

    OpenTibia Sprite Pack

    Someone already did it and posted it somewhere in this forum…
  8. oserc

    Lua Update points

    Thanks for the orientation, man. Going try this way.
  9. oserc

    Lua Update points

    Problem is, I'm working with custom skills in my project, such as lumberjacking, mining, etc., which players will gain access to after completing a quest. Until they “learn” those skills, skill level for them will be set as 0. Unfortunately, you cannot add skill level or tries for skills that...
  10. oserc

    Lua Update points

    I have a similar problem. How can I use this for skill level changes? I tried the same: db.query("UPDATE players SET skill_sword = 1 WHERE id = " .. player:getGuid()) The function works, skill level for sword in database is uploaded to 1, but once I relog the character, the value will return...
  11. oserc

    TFS 1.X+ + floors black screen in game what happened

    That's actually normal, as far I as remember. If you want to change it, take a look at this post: https://otland.net/threads/c-ground-underground-mapping-and-sunshine.269884/
  12. oserc

    [Quick Showoff] Post your latest maps!

    Welcome back! Well, first, by never using autoborder. It's just lazy and all your borders will end up looking the same. Second, don't overlap: Round it up, you know? Picture how you'd like it to look first, then you map. Play with borders, find ways to round and give them a more unique style...
  13. oserc

    [Quick Showoff] Post your latest maps!

    It all comes to mapping style, but in my opinion, your borders are a little rudimentary, specially the grass/dirt ones. It seems "pointy" and squared. Also, the visual transition from the grass border to the stone ground doesn't fit. A lot of mappers do that, but I think it's bad taste. Try...
  14. oserc

    [Quick Showoff] Post your latest maps!

    Thank you very much, sir! 1673191061 1673192832
  15. oserc

    [Quick Showoff] Post your latest maps!

    These "rocky" walls under the water
  16. oserc

    [Quick Showoff] Post your latest maps!

    I meant the sprite ID, not the editor
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